Working on probe: drv_call_function now returns a string
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@@ -166,7 +166,7 @@ void AIntegrationGameModeBase::LuaCallInvoke(AActor *place) {
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if (place != nullptr) {
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place_id = UlxTangible::GetActorTangible(place)->TangibleId;
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}
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w->play_call_function(w.Get(), InvocationKind::LUA_CALL, place_id, datapk.size(), datapk.data());
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w.PlayCallFunction(InvocationKind::LUA_CALL, place_id, datapk);
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}
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void AIntegrationGameModeBase::ExecuteDebuggingCommand(FlxLockedWrapper &w, const FString &fs) {
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@@ -183,7 +183,7 @@ void AIntegrationGameModeBase::ExecuteDebuggingCommand(FlxLockedWrapper &w, cons
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sb.write_fvector(FVector(2,3,4));
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std::string_view datapk = sb.view();
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int64 player = w.GetActor();
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w->play_call_function(w.Get(), InvocationKind::LUA_CALL, player, datapk.size(), datapk.data());
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w.PlayCallFunction(InvocationKind::LUA_CALL, player, datapk);
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} else {
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ConsoleOutput.AppendLine(TEXT("Unknown Command"));
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}
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@@ -50,6 +50,13 @@ IdView FlxLockedWrapper::GetNear(int64 id, double rx, double ry, double rz) {
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return IdView(data, size);
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}
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std::string_view FlxLockedWrapper::PlayCallFunction(InvocationKind kind, int64 place, std::string_view datapk) {
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uint32_t retpklen;
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const char *retpk;
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Lockable.Wrapper.play_call_function(Get(), kind, place, datapk.size(), datapk.data(), &retpklen, &retpk);
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return std::string_view(retpk, retpklen);
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}
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StringViewVec FlxLockedWrapper::GetAnimationQueues(IdView ids) {
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// How many animation queues are we fetching?
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int num = ids.Num();
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@@ -84,6 +84,10 @@ public:
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//
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IdView GetNear(int64 id, double rx, double ry, double rz);
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// PlayCallFunction - a thin wrapper around play_call_function.
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//
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std::string_view PlayCallFunction(InvocationKind kind, int64 place, std::string_view datapk);
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// Get animation queues.
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//
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// The array returned by this is valid until the
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