Rationalizing the use of scan_radius and making it accessible
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@@ -25,83 +25,4 @@ bool table_equal(LuaStack &LS0, LuaSlot tab1, LuaSlot tab2);
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//
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bool table_getpairs(LuaStack &LS0, LuaSlot tab, LuaSlot pairs, bool sort);
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// table_findremove
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//
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// Given a vector and a value, remove the specified value from
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// the vector, and shift elements downward to fill the gaps.
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//
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int lfn_table_findremove(lua_State *L);
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// table_push
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//
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// Given a vector and a value, push the value onto the end.
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//
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int lfn_table_push(lua_State *L);
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// table_find
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//
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// Given a vector and a value, search for the first occurrence
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// of that value. Return the index.
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//
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int lfn_table_find(lua_State *L);
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// table_empty
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//
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// Return true if the table has no key/value pairs.
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//
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int lfn_table_empty(lua_State *L);
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// table_count
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//
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// Return the number of key/value pairs in the table.
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//
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int lfn_table_count(lua_State *L);
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//
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// Create and return an empty deque. Queues are implemented
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// as tables which are used as dynamically-expandable circular
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// buffers.
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//
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int lfn_deque_create(lua_State *L);
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//
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// Given a deque and a value, pushes the value onto the
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// left or right end.
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//
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int lfn_deque_pushl(lua_State *L);
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int lfn_deque_pushr(lua_State *L);
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//
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// Given a deque, pop from the left or right end. Returns the
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// value and removes it from the deque. If the deque is
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// empty, returns nil.
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//
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int lfn_deque_popl(lua_State *L);
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int lfn_deque_popr(lua_State *L);
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//
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// Return the nth element from the left or right end of a deque.
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//
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int lfn_deque_nthl(lua_State *L);
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int lfn_deque_nthr(lua_State *L);
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// Set (overwrite) the nth element in a deque.
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//
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int lfn_deque_setl(lua_State *L);
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int lfn_deque_setr(lua_State *L);
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//
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// Search a deque for a value.
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//
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// Search starts on the specified end and indices are relative
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// to specified end.
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//
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int lfn_deque_findl(lua_State *L);
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int lfn_deque_findr(lua_State *L);
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//
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// Return the number of values in the deque.
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//
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int lfn_deque_size(lua_State *L);
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#endif // TABLE_HPP
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