Rationalizing the use of scan_radius and making it accessible
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@@ -12,3 +12,8 @@ function setfoo(n)
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tangible.nopredict()
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tangible.actor().inventory.foo = n
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end
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function buildq()
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return tangible.build{class="login", x=10, y=0, z=0, plane="nowhere", graphic="what"}
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end
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@@ -12,7 +12,7 @@ function player.interface(actor, place)
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end
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function player:printanimstate()
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graphic,plane,x,y,z,facing = tangible.animstate(self)
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local graphic,plane,x,y,z,facing = tangible.animstate(self)
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print("Resulting state: ", graphic, plane, x, y, z, facing)
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end
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