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@@ -62,6 +62,11 @@ public:
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// Get the current Luprex Game Mode Base, given a Context object.
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static ALuprexGameModeBase *FromContext(const UObject *Context);
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// Set the ReloadSource flag on the current Luprex game mode, causing
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// the Lua source to be reloaded on the next tick.
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UFUNCTION(BlueprintCallable, Category = "Luprex|Miscellaneous", meta = (WorldContext = "WorldContextObject"))
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static void TriggerReloadSource(const UObject *WorldContextObject);
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// The sensitivity level at which a log message triggers a debugger breakpoint.
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UPROPERTY(EditAnywhere, Category="Debugging Tools")
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@@ -76,6 +81,9 @@ public:
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// This is always true unless you use the debugger to set it to false.
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bool TickEnabled = true;
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// True to trigger a source reload.
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bool ReloadSource = false;
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// Current Player ID
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int64 PlayerId = 0;
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