New animation step constructor
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@@ -365,17 +365,23 @@ LuaDefine(tangible_xyz, "c") {
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return LS.result();
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}
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LuaDefine(tangible_walkto, "c") {
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LuaArg tanobj, x, y, z;
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LuaStack LS(L, tanobj, x, y, z);
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LuaDefine(tangible_plane, "c") {
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LuaArg tanobj;
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LuaRet plane;
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LuaStack LS(L, tanobj, plane);
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World *w = World::fetch_global_pointer(L);
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Tangible *tan = w->tangible_get(L, tanobj.index());
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LS.set(plane, tan->anim_queue_.get_plane());
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return LS.result();
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}
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LuaDefine(tangible_animate, "c") {
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LuaArg tanobj, config;
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LuaStack LS(L, tanobj, config);
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World *w = World::fetch_global_pointer(L);
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lua_Number nx = LS.cknumber(x);
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lua_Number ny = LS.cknumber(y);
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lua_Number nz = LS.cknumber(z);
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Tangible *tan = w->tangible_get(L, tanobj.index());
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int64_t id = w->id_global_pool_.alloc_id_for_thread(L);
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tan->anim_queue_.add(id, "walk");
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tan->anim_queue_.set_xyz(util::XYZ(nx, ny, nz));
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tan->anim_queue_.add(id, L, config.index());
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tan->update_plane_item();
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return LS.result();
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}
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