More refactoring in MCP
This commit is contained in:
@@ -51,7 +51,7 @@ public:
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if (!BP) return;
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// Check graph name uniqueness
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if (!WingUtils::FindExactlyNoneNamed(Graph, WingUtils::AllGraphs(BP)))
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if (!WingUtils::FindExactlyNoneNamed(Graph, WingUtils::AllGraphs(BP), TEXT("Graph")))
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return;
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// For custom events, also check for existing custom events with the same name
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@@ -71,7 +71,7 @@ public:
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}
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// Check against existing graphs (functions, macros, etc.)
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if (!WingUtils::FindExactlyNoneNamed(DispatcherName, WingUtils::AllGraphs(BP)))
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if (!WingUtils::FindExactlyNoneNamed(DispatcherName, WingUtils::AllGraphs(BP), TEXT("Graph")))
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return;
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// Add a member variable with PC_MCDelegate pin type
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@@ -56,22 +56,22 @@ public:
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return;
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}
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// Check for duplicate component names (including native/inherited)
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// Check that the proposed name is valid
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TArray<FWingActorComponent> AllComponents = FWingActorComponent::GetAll(BP);
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if (!WingUtils::FindExactlyNoneNamed(Component, AllComponents))
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return;
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if (!WingUtils::FindExactlyNoneNamed(Component, AllComponents, TEXT("Component"))) return;
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FString InternalName = WingUtils::CheckProposedName(Component);
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if (InternalName.IsEmpty()) return;
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// Resolve the component class by name
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UClass* ComponentClass = UWingTypes::TextToOneObjectType(Class);
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if (!ComponentClass) return;
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// Find the specified parent component
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FWingActorComponent* ParentComp = WingUtils::FindExactlyOneNamed(Parent, AllComponents);
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FWingActorComponent* ParentComp = WingUtils::FindExactlyOneNamed(Parent, AllComponents, TEXT("Component"));
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if (!ParentComp) return;
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// Create the SCS node
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FString NewName = WingUtils::UnsanitizeName(Component);
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USCS_Node *NewNode = FWingActorComponent::AddComponent(BP, ComponentClass, ParentComp, NewName);
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USCS_Node *NewNode = FWingActorComponent::AddComponent(BP, ComponentClass, ParentComp, InternalName);
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if (!NewNode)
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{
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UWingServer::Printf(TEXT("ERROR: Failed to create SCS node for component '%s' with class '%s'\n"),
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@@ -44,7 +44,7 @@ public:
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// Find the new parent among all components (if specified)
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UBlueprint *BP = SCS->GetBlueprint();
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TArray<FWingActorComponent> AllComponents = FWingActorComponent::GetAll(BP);
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FWingActorComponent* NewParent = WingUtils::FindExactlyOneNamed(Parent, AllComponents);
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FWingActorComponent* NewParent = WingUtils::FindExactlyOneNamed(Parent, AllComponents, TEXT("Component"));
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if (!NewParent) return;
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if (!FWingActorComponent::ReparentComponent(BP,
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@@ -5,7 +5,7 @@
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#include "WingHandler.h"
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#include "WingFetcher.h"
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#include "WingJson.h"
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#include "WingBlueprintVar.h"
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#include "WingFunctionArgs.h"
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#include "WingUtils.h"
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#include "Engine/Blueprint.h"
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#include "EdGraphSchema_K2.h"
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@@ -29,12 +29,12 @@ public:
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UPROPERTY(meta=(Description="Name of the new event dispatcher"))
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FString Name;
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UPROPERTY(meta=(Optional, Description="Configuration: DelegateArgs, Category, Description, InstanceEditable, BlueprintReadOnly, Private, etc."))
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FWingJsonObject Config;
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UPROPERTY(meta=(Description="Arguments expressed as: int x,float y"))
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FString Arguments;
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virtual FString GetDescription() const override
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{
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return TEXT("Add a new event dispatcher to a Blueprint. Pass Config to set parameters, category, flags, etc.");
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return TEXT("Add a new event dispatcher to a Blueprint.");
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}
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virtual void Handle() override
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@@ -43,21 +43,15 @@ public:
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UBlueprint* BP = F.Walk(Blueprint).Cast<UBlueprint>();
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if (!BP) return;
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// Check for duplicate variable name
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FName VarFName(*WingUtils::UnsanitizeName(Name));
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if (FBlueprintEditorUtils::FindNewVariableIndex(BP, VarFName) != INDEX_NONE)
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{
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UWingServer::Printf(TEXT("ERROR: Variable or dispatcher '%s' already exists in %s\n"), *Name, *WingUtils::FormatName(BP));
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return;
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}
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for (UEdGraph* Graph : WingUtils::AllGraphs(BP))
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{
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if (Graph->GetFName() == VarFName)
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{
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UWingServer::Printf(TEXT("ERROR: A graph named '%s' already exists in %s\n"), *Name, *WingUtils::FormatName(BP));
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return;
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}
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}
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// Check for valid proposed name
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if (!WingUtils::FindExactlyNoneNamed(Name, BP->NewVariables, TEXT("Variable"))) return;
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if (!WingUtils::FindExactlyNoneNamed(Name, WingUtils::AllGraphs(BP), TEXT("Graph"))) return;
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FString InternalName = WingUtils::CheckProposedName(Name);
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if (InternalName.IsEmpty()) return;
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FName VarFName(InternalName);
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// Make sure the argument types are valid.
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if (!WingFunctionArgs::CheckArgs(Arguments)) return;
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// Add the delegate variable
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FEdGraphPinType DelegateType;
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@@ -85,15 +79,16 @@ public:
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K2Schema->MarkFunctionEntryAsEditable(SigGraph, true);
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BP->DelegateSignatureGraphs.Add(SigGraph);
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// Find the newly created variable and apply config
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FWingBlueprintVar Editor(BP, Name);
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if (Editor.NotFound()) return;
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if (Config.Json && Config.Json->Values.Num() > 0)
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// Store the function arguments
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TWeakObjectPtr<UK2Node_EditablePinBase> EntryNode;
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TWeakObjectPtr<UK2Node_EditablePinBase> ResultNode;
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FBlueprintEditorUtils::GetEntryAndResultNodes(SigGraph, EntryNode, ResultNode);
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if (!EntryNode.IsValid())
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{
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if (!Editor.ApplyJson(Config.Json.Get()))
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UWingServer::Print(TEXT("ERROR: Entry node not found in delegate signature graph\n"));
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return;
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}
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if (!WingFunctionArgs::SetArgs(EntryNode.Get(), Arguments)) return;
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UWingServer::Printf(TEXT("Created event dispatcher %s in %s\n"), *Name, *WingUtils::FormatName(BP));
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}
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@@ -7,6 +7,8 @@
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#include "WingUtils.h"
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#include "WingBlueprintVar.h"
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#include "Engine/Blueprint.h"
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#include "WingFunctionArgs.h"
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#include "Kismet2/BlueprintEditorUtils.h"
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#include "BlueprintDispatcher_Dump.generated.h"
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@@ -37,15 +39,22 @@ public:
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UBlueprint* BP = F.Walk(Blueprint).Cast<UBlueprint>();
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if (!BP) return;
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FWingBlueprintVar Editor(BP, Dispatcher);
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if (Editor.NotFound()) return;
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if (!Editor.IsEventDispatcher())
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FBPVariableDescription* Var = WingUtils::FindExactlyOneNamed(Dispatcher, BP->NewVariables, TEXT("Dispatcher"));
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if (!Var) return;
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TObjectPtr<UEdGraph>* SigGraph = WingUtils::FindExactlyOneNamed(Dispatcher, BP->DelegateSignatureGraphs, TEXT("Dispatcher Signature Graph"));
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if (!SigGraph) return;
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TWeakObjectPtr<UK2Node_EditablePinBase> EntryNode;
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TWeakObjectPtr<UK2Node_EditablePinBase> ResultNode;
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FBlueprintEditorUtils::GetEntryAndResultNodes(*SigGraph, EntryNode, ResultNode);
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if (!EntryNode.IsValid())
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{
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UWingServer::Printf(TEXT("ERROR: '%s' is not an event dispatcher\n"), *Dispatcher);
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UWingServer::Print(TEXT("ERROR: Entry node not found in delegate signature graph\n"));
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return;
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}
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FString Args = WingFunctionArgs::GetArgs(EntryNode.Get());
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UWingServer::Printf(TEXT("Event dispatcher %s in %s:\n"), *Dispatcher, *WingUtils::FormatName(BP));
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Editor.Dump();
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UWingServer::Printf(TEXT(" Args: %s\n"), *Args);
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}
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};
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@@ -45,13 +45,11 @@ public:
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UBlueprint* BP = F.Walk(Blueprint).Cast<UBlueprint>();
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if (!BP) return;
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// Check for duplicate variable name
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FName VarFName(*WingUtils::UnsanitizeName(Name));
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if (FBlueprintEditorUtils::FindNewVariableIndex(BP, VarFName) != INDEX_NONE)
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{
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UWingServer::Printf(TEXT("ERROR: Variable '%s' already exists in %s\n"), *Name, *WingUtils::FormatName(BP));
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return;
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}
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// Check validity of the proposed name
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if (!WingUtils::FindExactlyNoneNamed(Name, BP->NewVariables, TEXT("Variable"))) return;
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FString InternalName = WingUtils::CheckProposedName(Name);
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if (InternalName.IsEmpty()) return;
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FName VarFName(InternalName);
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// Add the variable with a default type
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FEdGraphPinType DefaultType;
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@@ -43,7 +43,7 @@ public:
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// Find the interface by name
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FBPInterfaceDescription *IFaceDesc =
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WingUtils::FindExactlyOneNamed(Interface, BP->ImplementedInterfaces);
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WingUtils::FindExactlyOneNamed(Interface, BP->ImplementedInterfaces, TEXT("Interface"));
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if (!IFaceDesc) return;
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UClass* FoundInterface = IFaceDesc->Interface;
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@@ -1,38 +1,22 @@
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#include "WingBlueprintVar.h"
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#include "WingFunctionArgs.h"
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#include "WingJson.h"
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#include "WingServer.h"
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#include "WingTypes.h"
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#include "WingUtils.h"
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#include "EdGraphSchema_K2.h"
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#include "K2Node_EditablePinBase.h"
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#include "Kismet2/BlueprintEditorUtils.h"
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FWingBlueprintVar::FWingBlueprintVar(UBlueprint* BP, const FString& VarName)
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{
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Desc = WingUtils::FindExactlyOneNamed(VarName, BP->NewVariables);
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Desc = WingUtils::FindExactlyOneNamed(VarName, BP->NewVariables, TEXT("Variable"));
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if (!Desc) return;
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if (Desc->VarType.PinCategory == UEdGraphSchema_K2::PC_MCDelegate)
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{
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// Find the matching signature graph by name.
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for (UEdGraph* Graph : BP->DelegateSignatureGraphs)
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{
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if (Graph->GetFName() == Desc->VarName)
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{
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SigGraph = Graph;
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break;
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}
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}
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if (!SigGraph)
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{
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UWingServer::Printf(TEXT("ERROR: Signature graph not found for event dispatcher '%s'\n"), *VarName);
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UWingServer::Printf(TEXT("Cannot edit event dispatchers using BlueprintVariable functions.\n"));
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Desc = nullptr;
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return;
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}
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}
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else
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{
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// Try to find the default value property on the CDO.
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if (BP->GeneratedClass)
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{
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@@ -42,13 +26,11 @@ FWingBlueprintVar::FWingBlueprintVar(UBlueprint* BP, const FString& VarName)
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DefaultValueProp = FWingProperty(Prop, CDO);
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}
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}
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}
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void FWingBlueprintVar::Dump()
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{
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LoadFlags();
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LoadDefault();
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LoadDelegateArgs();
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TArray<FWingProperty> Props = MergedProperties();
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for (FWingProperty& P : Props)
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{
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@@ -62,7 +44,6 @@ void FWingBlueprintVar::Dump()
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bool FWingBlueprintVar::ApplyJson(const FJsonObject* Json)
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{
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bool bHasDefault = Json->HasField(TEXT("DefaultValue"));
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bool bHasDelegateArgs = Json->HasField(TEXT("DelegateArgs"));
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bool bHasType = Json->HasField(TEXT("VarType"));
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if (bHasDefault && bHasType)
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{
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@@ -74,7 +55,6 @@ bool FWingBlueprintVar::ApplyJson(const FJsonObject* Json)
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}
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LoadFlags();
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LoadDelegateArgs();
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TArray<FWingProperty> Props = MergedProperties();
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if (!WingJson::PopulateFromJson(Props, Json, true))
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@@ -82,9 +62,7 @@ bool FWingBlueprintVar::ApplyJson(const FJsonObject* Json)
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SaveFlags();
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if (bHasDefault)
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if (!SaveDefault()) return false;
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if (bHasDelegateArgs)
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if (!SaveDelegateArgs()) return false;
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return SaveDefault();
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return true;
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}
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@@ -110,18 +88,6 @@ void FWingBlueprintVar::LoadDefault()
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DefaultValue.Empty();
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}
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void FWingBlueprintVar::LoadDelegateArgs()
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{
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if (!SigGraph) return;
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TWeakObjectPtr<UK2Node_EditablePinBase> EntryNode;
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TWeakObjectPtr<UK2Node_EditablePinBase> ResultNode;
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FBlueprintEditorUtils::GetEntryAndResultNodes(SigGraph, EntryNode, ResultNode);
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if (EntryNode.IsValid())
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DelegateArgs = WingFunctionArgs::GetArgs(EntryNode.Get());
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else
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DelegateArgs.Empty();
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}
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void FWingBlueprintVar::SaveFlags()
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{
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// CPF flags
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@@ -165,20 +131,6 @@ bool FWingBlueprintVar::SaveDefault()
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return true;
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}
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bool FWingBlueprintVar::SaveDelegateArgs()
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{
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if (!SigGraph) return true;
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TWeakObjectPtr<UK2Node_EditablePinBase> EntryNode;
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TWeakObjectPtr<UK2Node_EditablePinBase> ResultNode;
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FBlueprintEditorUtils::GetEntryAndResultNodes(SigGraph, EntryNode, ResultNode);
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if (!EntryNode.IsValid())
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{
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UWingServer::Print(TEXT("ERROR: Entry node not found in delegate signature graph\n"));
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return false;
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}
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return WingFunctionArgs::SetArgs(EntryNode.Get(), DelegateArgs);
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}
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TArray<FWingProperty> FWingBlueprintVar::MergedProperties()
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{
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TArray<FWingProperty> Props = FWingProperty::GetAll(
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@@ -193,20 +145,9 @@ TArray<FWingProperty> FWingBlueprintVar::MergedProperties()
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Props.Append(FWingProperty::GetAll(
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FWingBlueprintVar::StaticStruct(), this, (EPropertyFlags)0));
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if (SigGraph)
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{
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FWingProperty::Remove(Props, TEXT("VarType"));
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FWingProperty::Remove(Props, TEXT("DefaultValue"));
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FWingProperty::Remove(Props, TEXT("ExposeOnSpawn"));
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FWingProperty::Remove(Props, TEXT("ExposeToCinematics"));
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}
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else
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{
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FWingProperty::Remove(Props, TEXT("DelegateArgs"));
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// Remove DefaultValue if we don't have a CDO property to back it.
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if (!DefaultValueProp)
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FWingProperty::Remove(Props, TEXT("DefaultValue"));
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}
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return Props;
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}
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@@ -195,7 +195,7 @@ WingFetcher& WingFetcher::Graph(const FString& Value)
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if (!BP)
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return TypeMismatch(TEXT("graph"), TEXT("Blueprint or Material"));
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UEdGraph* Graph = WingUtils::FindExactlyOneNamed(Value, WingUtils::AllGraphs(BP));
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UEdGraph* Graph = WingUtils::FindExactlyOneNamed(Value, WingUtils::AllGraphs(BP), TEXT("Graph"));
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if (!Graph) return SetError();
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SetObj(Graph);
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@@ -300,7 +300,7 @@ WingFetcher& WingFetcher::Component(const FString& Value)
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return TypeMismatch(TEXT("component"), TEXT("Blueprint"));
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TArray<FWingActorComponent> AllComponents = FWingActorComponent::GetAll(BP);
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FWingActorComponent* Comp = WingUtils::FindExactlyOneNamed(Value, AllComponents);
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FWingActorComponent* Comp = WingUtils::FindExactlyOneNamed(Value, AllComponents, TEXT("Component"));
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if (!Comp) return SetError();
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if (!Comp->IsOwnedBy(BP))
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{
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@@ -106,3 +106,14 @@ bool WingFunctionArgs::SetArgs(UEdGraphNode* Node, const FString& Args)
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Editable->ReconstructNode();
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return true;
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}
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bool WingFunctionArgs::CheckArgs(const FString &Args)
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{
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TArray<FParsedArg> NewArgs;
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if (!ParseArgs(Args, NewArgs))
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{
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UWingServer::Printf(TEXT("Invalid function arguments: %s\n"), *Args);
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return false;
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}
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return true;
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}
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@@ -121,6 +121,23 @@ void FWingProperty::Remove(TArray<FWingProperty>& Props, const FString& Name)
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Props.RemoveAll([&](const FWingProperty& P) { return P.Prop->GetName() == Name; });
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}
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void FWingProperty::Move(TArray<FWingProperty> &Out, TArray<FWingProperty> &In, const FString &Name)
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{
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int Dst = 0;
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for (int i = 0; i < In.Num(); i++)
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{
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||||
if (In[i]->GetName() == Name)
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{
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Out.Add(In[i]);
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}
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else
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{
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In[Dst++] = In[i];
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}
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}
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In.SetNum(Dst);
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}
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TArray<FWingProperty> FWingProperty::GetAll(UObject* Obj, EPropertyFlags Flags)
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{
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if (!Obj) return {};
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@@ -70,15 +70,18 @@ FString WingUtils::SanitizeName(const FString &InName)
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FString WingUtils::UnsanitizeName(const FString &InName)
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{
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FString Name = InName;
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for (int32 i = 0; i < Name.Len(); i++)
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int32 Dst = 0;
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for (int32 Src = 0; Src < Name.Len(); Src++)
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{
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TCHAR c = Name[i];
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TCHAR c = Name[Src];
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if (c < 0x20 || c == 0x7F) continue;
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if (c == L'·') c=' ';
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||||
if (c == L'◁') c='<';
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if (c == L'▷') c='>';
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if (c == L'▾') c=',';
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Name[i] = c;
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Name[Dst++] = c;
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}
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Name.LeftInline(Dst);
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return Name;
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||||
}
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@@ -113,6 +116,17 @@ FString WingUtils::StandardizeMenuItem(const FString &Item)
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return Sanitized;
|
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}
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||||
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||||
FString WingUtils::CheckProposedName(const FString &Name)
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||||
{
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||||
FString Unsanitized = UnsanitizeName(Name);
|
||||
if ((Unsanitized.IsEmpty()) || (SanitizeName(Unsanitized) != Name))
|
||||
{
|
||||
UWingServer::Printf(TEXT("Names must not contain control characters or be empty\n"));
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||||
return FString();
|
||||
}
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||||
return Unsanitized;
|
||||
}
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||||
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||||
// ============================================================
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||||
// Name Lookup
|
||||
// ============================================================
|
||||
@@ -142,6 +156,11 @@ FString WingUtils::FormatName(const UEdGraph *Graph)
|
||||
return SanitizeName(Graph->GetName());
|
||||
}
|
||||
|
||||
FString WingUtils::FormatName(const TObjectPtr<UEdGraph> &Graph)
|
||||
{
|
||||
return SanitizeName(Graph->GetName());
|
||||
}
|
||||
|
||||
FString WingUtils::FormatName(const UEdGraphNode* Node)
|
||||
{
|
||||
return SanitizeName(Node->GetName());
|
||||
@@ -335,41 +354,31 @@ bool WingUtils::StringToEnum(UEnum* Enum, const FString& Str, int64& OutValue)
|
||||
// Common Error Reporting
|
||||
// ============================================================
|
||||
|
||||
bool WingUtils::CheckExactlyOneNamed(int Count, const FString &Kind, const FString &Name)
|
||||
bool WingUtils::CheckExactlyOneNamed(int Count, const TCHAR *Kind, const FString &Name)
|
||||
{
|
||||
if (Count == 0)
|
||||
{
|
||||
UWingServer::Printf(TEXT("Could not find a %s named %s.\n"), *Kind, *Name);
|
||||
UWingServer::Printf(TEXT("Could not find a %s named %s.\n"), Kind, *Name);
|
||||
return false;
|
||||
}
|
||||
if (Count > 1)
|
||||
{
|
||||
UWingServer::Printf(TEXT("More than one %s named %s\n"), *Kind, *Name);
|
||||
UWingServer::Printf(TEXT("More than one %s named %s\n"), Kind, *Name);
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool WingUtils::CheckExactlyOneNamed(int Count, UClass *Class, const FString &Name)
|
||||
{
|
||||
return CheckExactlyOneNamed(Count, Class->GetName(), Name);
|
||||
}
|
||||
|
||||
bool WingUtils::CheckExactlyNoneNamed(int Count, const FString &Kind, const FString &Name)
|
||||
bool WingUtils::CheckExactlyNoneNamed(int Count, const TCHAR *Kind, const FString &Name)
|
||||
{
|
||||
if (Count > 0)
|
||||
{
|
||||
UWingServer::Printf(TEXT("A %s named %s already exists."), *Kind, *Name);
|
||||
UWingServer::Printf(TEXT("A %s named %s already exists."), Kind, *Name);
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool WingUtils::CheckExactlyNoneNamed(int Count, UClass *Class, const FString &Name)
|
||||
{
|
||||
return CheckExactlyNoneNamed(Count, Class->GetName(), Name);
|
||||
}
|
||||
|
||||
// ============================================================
|
||||
// Blueprint helpers
|
||||
// ============================================================
|
||||
|
||||
@@ -16,13 +16,11 @@ struct FWingBlueprintVar
|
||||
|
||||
FBPVariableDescription* Desc = nullptr;
|
||||
FWingProperty DefaultValueProp;
|
||||
UEdGraph* SigGraph = nullptr;
|
||||
|
||||
FWingBlueprintVar() = default;
|
||||
FWingBlueprintVar(UBlueprint* BP, const FString& VarName);
|
||||
|
||||
bool NotFound() const { return Desc == nullptr; }
|
||||
bool IsEventDispatcher() const { return SigGraph != nullptr; }
|
||||
|
||||
UPROPERTY(EditAnywhere, meta=(Optional, Description="Default value in Unreal text format"))
|
||||
FString DefaultValue;
|
||||
@@ -45,9 +43,6 @@ struct FWingBlueprintVar
|
||||
UPROPERTY(EditAnywhere, meta=(Optional, Description="Expose to cinematics/sequencer"))
|
||||
bool ExposeToCinematics = false;
|
||||
|
||||
UPROPERTY(EditAnywhere, meta=(Optional, Description="Delegate parameters, e.g. 'int x,float y'"))
|
||||
FString DelegateArgs;
|
||||
|
||||
// Load from Desc, populate from JSON, save back to Desc.
|
||||
bool ApplyJson(const FJsonObject* Json);
|
||||
|
||||
@@ -57,9 +52,7 @@ struct FWingBlueprintVar
|
||||
private:
|
||||
void LoadFlags();
|
||||
void LoadDefault();
|
||||
void LoadDelegateArgs();
|
||||
void SaveFlags();
|
||||
bool SaveDefault();
|
||||
bool SaveDelegateArgs();
|
||||
TArray<FWingProperty> MergedProperties();
|
||||
};
|
||||
|
||||
@@ -20,6 +20,9 @@ struct WingFunctionArgs
|
||||
// Returns true on success.
|
||||
static bool SetArgs(UEdGraphNode* Node, const FString& Args);
|
||||
|
||||
// Returns true if the arguments are valid, if not prints error.
|
||||
static bool CheckArgs(const FString &Args);
|
||||
|
||||
private:
|
||||
// A parsed argument: type + name.
|
||||
struct FParsedArg
|
||||
@@ -28,7 +31,7 @@ private:
|
||||
FName PinName;
|
||||
};
|
||||
|
||||
// Parse "int◦x│float◦y" into an array of FParsedArg.
|
||||
// Parse "int x,float y" into an array of FParsedArg.
|
||||
// Returns false and prints an error on failure.
|
||||
static bool ParseArgs(const FString& Args, TArray<FParsedArg>& OutArgs);
|
||||
|
||||
|
||||
@@ -27,11 +27,12 @@ struct FWingProperty
|
||||
explicit operator bool() const { return Prop != nullptr; }
|
||||
FProperty* operator->() const { return Prop; }
|
||||
|
||||
static void Remove(TArray<FWingProperty>& Props, const FString& Name);
|
||||
static TArray<FWingProperty> GetAll(UObject* Obj, EPropertyFlags Flags);
|
||||
static TArray<FWingProperty> GetAll(UStruct* StructType, void* Container, EPropertyFlags Flags);
|
||||
static TArray<FWingProperty> FindAllSubstring(const TArray<FWingProperty>& Props, const FString& Substring);
|
||||
static FWingProperty FindOneExactMatch(const TArray<FWingProperty>& Props, const FString& Name);
|
||||
static void Remove(TArray<FWingProperty>& Props, const FString& Name);
|
||||
static void Move(TArray<FWingProperty> &Out, TArray<FWingProperty> &In, const FString &Name);
|
||||
|
||||
private:
|
||||
static void Collect(UStruct* Struct, void* Container, TArray<FWingProperty> &Props, EPropertyFlags Flags);
|
||||
|
||||
@@ -57,6 +57,7 @@ public:
|
||||
static FString FormatName(const UActorComponent *C);
|
||||
static FString FormatName(const USCS_Node *Node);
|
||||
static FString FormatName(const UEdGraph *Graph);
|
||||
static FString FormatName(const TObjectPtr<UEdGraph> &Graph);
|
||||
static FString FormatName(const UEdGraphNode* Node);
|
||||
static FString FormatName(const UEdGraphPin *Pin);
|
||||
static FString FormatName(const FMemberReference &Ref);
|
||||
@@ -80,15 +81,10 @@ public:
|
||||
static FString FormatName(const FWingActorComponent &Comp);
|
||||
|
||||
////////////////////////////////////////////////////////
|
||||
//
|
||||
// Identifies
|
||||
//
|
||||
// Return true if the name identifies the object. The
|
||||
// FormatName functions, above, always return names that
|
||||
// identify the object. However, there may be other
|
||||
// names that also identify the object. Identifying names
|
||||
// aren't 100% guaranteed to be unique, but very likely.
|
||||
//
|
||||
// Return true if the name matches the formatted name
|
||||
// of the object, using the formatname routines above.
|
||||
////////////////////////////////////////////////////////
|
||||
|
||||
template<typename T>
|
||||
@@ -97,6 +93,17 @@ public:
|
||||
return FormatName(std::forward<T>(Obj)).Equals(Name, ESearchCase::IgnoreCase);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////
|
||||
//
|
||||
|
||||
template<typename T>
|
||||
static TArray<FString> FormatNames(const TArray<T> &Array)
|
||||
{
|
||||
TArray<FString> Result;
|
||||
for (T& Elt : Array) Result.Add(FormatName(Elt));
|
||||
return Result;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
static TArray<T*> FindAllNamed(const FString &Name, const TArray<T*> &Array)
|
||||
{
|
||||
@@ -114,41 +121,41 @@ public:
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
static T* FindExactlyOneNamed(const FString &Name, const TArray<T*> &Array)
|
||||
static T* FindExactlyOneNamed(const FString &Name, const TArray<T*> &Array, const TCHAR *Kind)
|
||||
{
|
||||
int Count = 0;
|
||||
T* Result = nullptr;
|
||||
for (T* Elt : Array) if (Identifies(Name, Elt)) { Count++; Result = Elt; }
|
||||
if (!CheckExactlyOneNamed(Count, T::StaticClass(), Name)) return nullptr;
|
||||
if (!CheckExactlyOneNamed(Count, Kind, Name)) return nullptr;
|
||||
return Result;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
static T* FindExactlyOneNamed(const FString &Name, TArray<T> &Array)
|
||||
static T* FindExactlyOneNamed(const FString &Name, TArray<T> &Array, const TCHAR *Kind)
|
||||
{
|
||||
int Count = 0;
|
||||
T* Result = nullptr;
|
||||
for (T& Elt : Array) if (Identifies(Name, Elt)) { Count++; Result = &Elt; }
|
||||
if (!CheckExactlyOneNamed(Count, T::StaticStruct()->GetName(), Name)) return nullptr;
|
||||
if (!CheckExactlyOneNamed(Count, Kind, Name)) return nullptr;
|
||||
return Result;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
static bool FindExactlyNoneNamed(const FString &Name, const TArray<T*> &Array)
|
||||
static bool FindExactlyNoneNamed(const FString &Name, const TArray<T*> &Array, const TCHAR *Kind)
|
||||
{
|
||||
for (T* Elt: Array) if (Identifies(Name, Elt))
|
||||
{
|
||||
return CheckExactlyNoneNamed(1, T::StaticClass(), Name);
|
||||
return CheckExactlyNoneNamed(1, Kind, Name);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
static bool FindExactlyNoneNamed(const FString &Name, const TArray<T> &Array)
|
||||
static bool FindExactlyNoneNamed(const FString &Name, const TArray<T> &Array, const TCHAR *Kind)
|
||||
{
|
||||
for (const T& Elt: Array) if (Identifies(Name, Elt))
|
||||
{
|
||||
return CheckExactlyNoneNamed(1, T::StaticStruct()->GetName(), Name);
|
||||
return CheckExactlyNoneNamed(1, Kind, Name);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
@@ -165,20 +172,6 @@ public:
|
||||
static FString SanitizeName(const FString& Name);
|
||||
static FString SanitizeName(FName Name);
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////
|
||||
// Our name sanitization routine, above, will turn names
|
||||
// with spaces into names like "Post·Initiate·Action"
|
||||
// containing middle dots instead. When the LLM creates
|
||||
// new nodes, graphs, variables, or the like, it might
|
||||
// suggest a name containing middle dots. In places
|
||||
// like that, where the LLM is naming something new, we
|
||||
// run this Unsanitize routine first. This is *not*
|
||||
// used for lookups: Lookups are done by comparing
|
||||
// sanitized names.
|
||||
////////////////////////////////////////////////////////
|
||||
static FString UnsanitizeName(const FString& Name);
|
||||
|
||||
////////////////////////////////////////////////////////
|
||||
// In Unreal, Menu items tend to be an unpredictable
|
||||
// mix of CamelCase without spaces, and with spaces.
|
||||
@@ -188,6 +181,18 @@ public:
|
||||
////////////////////////////////////////////////////////
|
||||
static FString StandardizeMenuItem(const FString &Item);
|
||||
|
||||
////////////////////////////////////////////////////////
|
||||
// This routine is used when the LLM is proposing a new
|
||||
// name in order to create a new graph, new node, or
|
||||
// something like that. This verifies that the name doesn't
|
||||
// contain weird control characters that will confuse
|
||||
// our name sanitization routines. If the name is valid,
|
||||
// returns the *internal* name which should be stored in
|
||||
// unreal's data structures. This is different than the
|
||||
// name used by the LLM. If not valid, returns empty
|
||||
// string.
|
||||
////////////////////////////////////////////////////////
|
||||
[[nodiscard]] static FString CheckProposedName(const FString &Name);
|
||||
|
||||
static FString FormatNodeTitle(const UEdGraphNode *Node);
|
||||
|
||||
@@ -251,10 +256,10 @@ public:
|
||||
static void PrintHandlerHelp(UClass* HandlerClass);
|
||||
|
||||
// ----- Common Error Reporting -----
|
||||
static bool CheckExactlyOneNamed(int Count, const FString &Kind, const FString &Name);
|
||||
static bool CheckExactlyOneNamed(int Count, UClass *Class, const FString &Name);
|
||||
static bool CheckExactlyNoneNamed(int Count, const FString &Kind, const FString &Name);
|
||||
static bool CheckExactlyNoneNamed(int Count, UClass *Class, const FString &Name);
|
||||
static bool CheckExactlyOneNamed(int Count, const TCHAR *Kind, const FString &Name);
|
||||
static bool CheckExactlyNoneNamed(int Count, const TCHAR *Kind, const FString &Name);
|
||||
|
||||
private:
|
||||
static FString UnsanitizeName(const FString &Input);
|
||||
};
|
||||
|
||||
|
||||
Reference in New Issue
Block a user