Plan invocations are now serializable objects

This commit is contained in:
2021-07-19 15:32:34 -04:00
parent a39eb4a218
commit 92f7d8cd91
9 changed files with 133 additions and 15 deletions

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@@ -2,6 +2,7 @@
CXX=g++ -std=c++17 -Wall -g -Iinc -Icpp
CPP_FILES=\
cpp/invocation.cpp\
cpp/spookyv2.cpp\
cpp/util.cpp\
cpp/luastack.cpp\

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@@ -35,6 +35,7 @@ bool Gui::has_action(const std::string &action) const {
return false;
}
LuaDefine(gui_menu_item, "c") {
Gui *gui = Gui::fetch_global_pointer(L);
LuaArg laction, llabel;

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@@ -5,6 +5,7 @@
#include <map>
#include <vector>
#include "luastack.hpp"
#include "streambuffer.hpp"
class GuiElt {
friend class Gui;
@@ -45,7 +46,6 @@ public:
static Gui *fetch_global_pointer(lua_State *L);
};
using GuiResult = std::map<std::string, std::string>;
#endif // GUI_HPP

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@@ -0,0 +1,44 @@
#include "invocation.hpp"
void InvocationData::serialize(StreamBuffer *sb) const {
assert(int(size()) < 65536);
sb->write_uint16(size());
for (const auto &pair : *this) {
sb->write_string(pair.first);
sb->write_string(pair.second);
}
}
void InvocationData::deserialize(StreamBuffer *sb) {
clear();
int size = sb->read_uint16();
for (int i = 0; i < size; i++) {
std::string key = sb->read_string();
std::string val = sb->read_string();
(*this)[key] = val;
}
}
Invocation::Invocation() : kind_(KIND_INVALID), actor_(0), place_(0) {}
Invocation::Invocation(Kind kind, int64_t actor, int64_t place, const std::string &action, const InvocationData &data)
: kind_(kind), actor_(actor), place_(place), action_(action), data_(data) {}
void Invocation::serialize(StreamBuffer *sb) const {
sb->write_uint8(kind_);
sb->write_int64(actor_);
sb->write_int64(place_);
sb->write_string(action_);
data_.serialize(sb);
}
void Invocation::deserialize(StreamBuffer *sb) {
kind_ = Kind(sb->read_uint8());
actor_ = sb->read_int64();
place_ = sb->read_int64();
action_ = sb->read_string();
data_.deserialize(sb);
}

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@@ -0,0 +1,47 @@
#ifndef INVOCATION_HPP
#define INVOCATION_HPP
#include <string>
#include <map>
#include <deque>
#include "streambuffer.hpp"
class InvocationData : public std::map<std::string, std::string> {
public:
void serialize(StreamBuffer *sb) const;
void deserialize(StreamBuffer *sb);
};
class Invocation {
public:
enum Kind {
KIND_INVALID,
KIND_PLAN,
};
private:
Kind kind_;
int64_t actor_;
int64_t place_;
std::string action_;
InvocationData data_;
public:
Invocation();
Invocation(Kind kind, int64_t actor, int64_t place, const std::string &action, const InvocationData &data);
Kind kind() const { return kind_; }
int64_t actor() const { return actor_; }
int64_t place() const { return place_; }
const std::string &action() const { return action_; }
const InvocationData &data() const { return data_; }
void serialize(StreamBuffer *sb) const;
void deserialize(StreamBuffer *sb);
};
class InvocationQueue : public std::deque<Invocation> {
};
#endif // INVOCATION_HPP

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@@ -353,7 +353,7 @@ public:
uint16_t read_uint16() { return read_int16(); }
uint32_t read_uint32() { return read_int32(); }
uint64_t read_uint64() { return read_int64(); }
bool read_bool() { return read_int8(); }
bool read_bool() { return read_int8(); }
// May throw StreamEof or StreamCorruption.
size_t read_size();

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@@ -9,6 +9,7 @@
#include "luastack.hpp"
#include "util.hpp"
#include "gui.hpp"
#include "invocation.hpp"
#include "world.hpp"
#include "traceback.hpp"
#include "textgame.hpp"
@@ -122,10 +123,11 @@ void TextGame::do_choose_command(const StringVec &cmd) {
}
std::string action = elts[index].action();
std::cerr << "Invoking plan: " << action << std::endl;
GuiResult dummyresult;
InvocationData dummyresult;
dummyresult["flavor"] = "chocolate";
dummyresult["color"] = "blue";
world_->invoke_plan(actor_id_, gui_place_, action, dummyresult);
Invocation inv(Invocation::KIND_PLAN, actor_id_, gui_place_, action, dummyresult);
world_->invoke(inv);
}
void TextGame::do_snapshot_command(const StringVec &cmd) {

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@@ -265,7 +265,22 @@ void World::update_gui(int64_t actor_id, int64_t place_id, Gui *gui) {
assert(stack_is_clear());
}
void World::invoke_plan(int64_t actor_id, int64_t place_id, const std::string &action, const GuiResult &gres) {
void World::invoke(const Invocation &inv) {
switch (inv.kind()) {
case Invocation::KIND_PLAN:
invoke_plan(inv.actor(), inv.place(), inv.action(), inv.data());
break;
default:
// Do nothing. Standard behavior for any invalid command is to
// simply do nothing at all. Perhaps eventually we may add a flag
// to the world model to indicate that we've detected an invalid
// command, to allow us to close the connection to a client that
// is misbehaving.
break;
}
}
void World::invoke_plan(int64_t actor_id, int64_t place_id, const std::string &action, const InvocationData &idata) {
assert(stack_is_clear());
// Validate that the action is legal.
@@ -288,8 +303,8 @@ void World::invoke_plan(int64_t actor_id, int64_t place_id, const std::string &a
// Set up for Lua manipulation.
lua_State *L = state();
LuaVar actor, place, func, tangibles, mt, index, actions, thread, threads, message, guires;
LuaStack LS(L, actor, place, func, tangibles, mt, index, actions, thread, threads, message, guires);
LuaVar actor, place, func, tangibles, mt, index, actions, thread, threads, message, invdata;
LuaStack LS(L, actor, place, func, tangibles, mt, index, actions, thread, threads, message, invdata);
// Get the actor and place.
LS.rawget(tangibles, LuaRegistry, "tangibles");
@@ -322,10 +337,10 @@ void World::invoke_plan(int64_t actor_id, int64_t place_id, const std::string &a
return;
}
// Convert the GuiResult into a lua table.
LS.newtable(guires);
for (const auto &p : gres) {
LS.rawset(guires, p.first, p.second);
// Convert the InvocationData into a lua table.
LS.newtable(invdata);
for (const auto &p : idata) {
LS.rawset(invdata, p.first, p.second);
}
// Create a new thread, set up function and parameters.
@@ -333,7 +348,7 @@ void World::invoke_plan(int64_t actor_id, int64_t place_id, const std::string &a
lua_pushvalue(L, func.index());
lua_pushvalue(L, actor.index());
lua_pushvalue(L, place.index());
lua_pushvalue(L, guires.index());
lua_pushvalue(L, invdata.index());
lua_xmove(L, CO, 4);
// Store the thread into place's thread table.

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@@ -6,6 +6,7 @@
#include "planemap.hpp"
#include "idalloc.hpp"
#include "animqueue.hpp"
#include "invocation.hpp"
#include "sched.hpp"
#include "source.hpp"
#include "gui.hpp"
@@ -113,6 +114,10 @@ public:
// Check if main thread has nothing on the stack
bool stack_is_clear() const { return lua_gettop(state()) == 0; }
// Invoke an action plan.
//
void invoke_plan(int64_t actor_id, int64_t place_id, const std::string &action, const InvocationData &idata);
public:
// Constructor.
//
@@ -181,10 +186,13 @@ public:
//
void update_gui(int64_t actor_id, int64_t place_id, Gui *gui);
// Invoke an action plan.
// Invoke an Invocation object.
//
void invoke_plan(int64_t actor_id, int64_t place_id, const std::string &action, const GuiResult &gres);
// This is the primary dispatcher for all operations that mutate a world model.
// To mutate a world model, create an invocation, then invoke it.
//
void invoke(const Invocation &inv);
// fetch_global_pointer
//
// Given a lua state, fetch the world model associated with