Character walking is fixed, using the new Movement Component State model.
This commit is contained in:
@@ -100,6 +100,10 @@ Look-at widgets, hotkeys, and menus are built on top of this. The menu system is
|
||||
- `Docs/Correct Implementation of Blocking Operations and NoPredict.md` — how to handle blocking ops
|
||||
- `Docs/Difference Transmission with Threads.md` — why concurrent diff transmission is hard
|
||||
|
||||
## Blueprint Coding Conventions
|
||||
|
||||
- When writing UFUNCTIONs that take an `AActor*`, `UObject*`, or similar "self" parameter, add `DefaultToSelf` meta to that pin. Most functions should have this on the obvious pin so the user doesn't have to manually wire it in blueprints.
|
||||
|
||||
## Session Startup
|
||||
|
||||
At the beginning of every session, do a directory listing of these three directories so you know what files are available:
|
||||
|
||||
Reference in New Issue
Block a user