Character walking is fixed, using the new Movement Component State model.

This commit is contained in:
2026-02-14 00:24:52 -05:00
parent 107cb57b66
commit 96256d7836
10 changed files with 61 additions and 19 deletions

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@@ -100,6 +100,10 @@ Look-at widgets, hotkeys, and menus are built on top of this. The menu system is
- `Docs/Correct Implementation of Blocking Operations and NoPredict.md` — how to handle blocking ops
- `Docs/Difference Transmission with Threads.md` — why concurrent diff transmission is hard
## Blueprint Coding Conventions
- When writing UFUNCTIONs that take an `AActor*`, `UObject*`, or similar "self" parameter, add `DefaultToSelf` meta to that pin. Most functions should have this on the obvious pin so the user doesn't have to manually wire it in blueprints.
## Session Startup
At the beginning of every session, do a directory listing of these three directories so you know what files are available: