Character walking is fixed, using the new Movement Component State model.

This commit is contained in:
2026-02-14 00:24:52 -05:00
parent 107cb57b66
commit 96256d7836
10 changed files with 61 additions and 19 deletions

View File

@@ -5,13 +5,15 @@
ELogVerbosity::Type UlxBlueprintErrorLibrary::ConvertElxLogVerbosity(ElxLogVerbosity Verbosity) {
switch (Verbosity) {
case ElxLogVerbosity::Error: return ELogVerbosity::Error;
case ElxLogVerbosity::Warning: return ELogVerbosity::Warning;
case ElxLogVerbosity::Display: return ELogVerbosity::Display;
case ElxLogVerbosity::Log: return ELogVerbosity::Log;
case ElxLogVerbosity::Verbose: return ELogVerbosity::Verbose;
case ElxLogVerbosity::VeryVerbose: return ELogVerbosity::VeryVerbose;
case ElxLogVerbosity::Fatal: return ELogVerbosity::Fatal;
case ElxLogVerbosity::Error: return ELogVerbosity::Error;
case ElxLogVerbosity::Warning: return ELogVerbosity::Warning;
case ElxLogVerbosity::Display: return ELogVerbosity::Display;
case ElxLogVerbosity::Log: return ELogVerbosity::Log;
case ElxLogVerbosity::ThrottledDisplay: return ELogVerbosity::Display;
case ElxLogVerbosity::ThrottledLog: return ELogVerbosity::Log;
case ElxLogVerbosity::Verbose: return ELogVerbosity::Verbose;
case ElxLogVerbosity::VeryVerbose: return ELogVerbosity::VeryVerbose;
case ElxLogVerbosity::Fatal: return ELogVerbosity::Fatal;
}
}