Character walking is fixed, using the new Movement Component State model.
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@@ -15,7 +15,7 @@
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#include "BlueprintErrors.generated.h"
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/*
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/*
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* enum class ElxLogVerbosity, below, contains all the same error severity levels
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* as ELogVerbosity, but in a form that the blueprint editor can manipulate.
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*
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@@ -23,13 +23,17 @@
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* We did that because we want the editor to default to 'Error' in most cases.
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* Unfortunately, that means the numeric values of the two enums don't match up,
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* so we will need a conversion function.
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*
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*
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* ThrottledDisplay and ThrottledLog are not present in ELogVerbosity. They
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* behave like Display and Log respectively, but suppress repeated messages
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* with the same format pattern, logging at most once per second.
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*
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*/
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/** Log Verbosity: The importance of an error message, which affects which logs the error
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* message gets written to, and how that message gets filtered.
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*
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*
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*/
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UENUM(BlueprintType)
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enum class ElxLogVerbosity : uint8 {
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@@ -46,6 +50,12 @@ enum class ElxLogVerbosity : uint8 {
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/* Prints a message to the log file, however, it does not print to the console. */
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Log,
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/* Like Display, but suppresses repeated messages with the same format pattern (at most once per second). */
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ThrottledDisplay,
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/* Like Log, but suppresses repeated messages with the same format pattern (at most once per second). */
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ThrottledLog,
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/* Prints a message to a log file only if Verbose logging is enabled for the given category. This is usually used for detailed logging. */
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Verbose,
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