Character walking is fixed, using the new Movement Component State model.

This commit is contained in:
2026-02-14 00:24:52 -05:00
parent 107cb57b66
commit 96256d7836
10 changed files with 61 additions and 19 deletions

View File

@@ -15,7 +15,7 @@
#include "BlueprintErrors.generated.h"
/*
/*
* enum class ElxLogVerbosity, below, contains all the same error severity levels
* as ELogVerbosity, but in a form that the blueprint editor can manipulate.
*
@@ -23,13 +23,17 @@
* We did that because we want the editor to default to 'Error' in most cases.
* Unfortunately, that means the numeric values of the two enums don't match up,
* so we will need a conversion function.
*
*
* ThrottledDisplay and ThrottledLog are not present in ELogVerbosity. They
* behave like Display and Log respectively, but suppress repeated messages
* with the same format pattern, logging at most once per second.
*
*/
/** Log Verbosity: The importance of an error message, which affects which logs the error
* message gets written to, and how that message gets filtered.
*
*
*/
UENUM(BlueprintType)
enum class ElxLogVerbosity : uint8 {
@@ -46,6 +50,12 @@ enum class ElxLogVerbosity : uint8 {
/* Prints a message to the log file, however, it does not print to the console. */
Log,
/* Like Display, but suppresses repeated messages with the same format pattern (at most once per second). */
ThrottledDisplay,
/* Like Log, but suppresses repeated messages with the same format pattern (at most once per second). */
ThrottledLog,
/* Prints a message to a log file only if Verbose logging is enabled for the given category. This is usually used for detailed logging. */
Verbose,