Character walking is fixed, using the new Movement Component State model.

This commit is contained in:
2026-02-14 00:24:52 -05:00
parent 107cb57b66
commit 96256d7836
10 changed files with 61 additions and 19 deletions

View File

@@ -55,6 +55,10 @@ FlxMovementComponentState UlxMovementComponentStateLibrary::SetFakeMovementCompo
{
if (!Actor) return State;
UlxTangible *Tangible = UlxTangible::GetActorTangibleOrLog(Actor);
if (Tangible) Tangible->FakeMovementComponentState = State;
if (Tangible)
{
UE_LOG(LogTemp, Display, TEXT("SetFakeMovementComponentState(%s): %s"), *Actor->GetName(), *DebugString(State));
Tangible->FakeMovementComponentState = State;
}
return State;
}