Character walking is fixed, using the new Movement Component State model.

This commit is contained in:
2026-02-14 00:24:52 -05:00
parent 107cb57b66
commit 96256d7836
10 changed files with 61 additions and 19 deletions

View File

@@ -253,7 +253,7 @@ void UlxTangible::FinishedAnimation(AActor *target, const FlxAnimationStep &step
tan->AnimTracker.FinishedAnimation(step.Hash);
if (AutoUpdate) tan->AutoUpdatePosition();
FString DebugString = UlxAnimationStepLibrary::AnimationStepDebugString(step);
UE_LOG(LogLuprex, Display, TEXT("Animation Finished: %s"), *DebugString);
// UE_LOG(LogLuprex, Display, TEXT("FinishedAnimation: %s"), *DebugString);
}
bool UlxTangible::AnimationStepIsFinished(AActor *target, const FlxAnimationStep &step)