Character walking is fixed, using the new Movement Component State model.
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@@ -253,7 +253,7 @@ void UlxTangible::FinishedAnimation(AActor *target, const FlxAnimationStep &step
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tan->AnimTracker.FinishedAnimation(step.Hash);
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if (AutoUpdate) tan->AutoUpdatePosition();
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FString DebugString = UlxAnimationStepLibrary::AnimationStepDebugString(step);
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UE_LOG(LogLuprex, Display, TEXT("Animation Finished: %s"), *DebugString);
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// UE_LOG(LogLuprex, Display, TEXT("FinishedAnimation: %s"), *DebugString);
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}
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bool UlxTangible::AnimationStepIsFinished(AActor *target, const FlxAnimationStep &step)
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