Work on SourceDB:rebuild
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@@ -141,17 +141,33 @@ public:
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//
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void update(const util::LuaSourceVec &source);
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// Rebuild
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// modules
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//
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// Rebuild the lua environment: clear it out, then reinstall all the
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// functions that should be there. See above for more information.
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// Returns a list of all the modules. The first item in the list
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// is always the string "CORE" which represents the lua core
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// functionality with all the builtins. This is then followed by
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// all the lua sourcefiles in the correct order.
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//
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// Any error messages will be collected into a single long string
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// containing one error per line, and returned. If the return value
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// is the empty string, there were no errors.
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//
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eng::string rebuild();
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eng::vector<eng::string> modules();
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// rebuild_module
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//
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// To rebuild the lua environment, fetch the module list, then
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// call rebuild_module on each module in turn. This will return
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// an error message for the module, or empty string if no error.
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//
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// This is a thin wrapper around traceback_pcall. The return
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// value is the return value of traceback_pcall.
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//
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eng::string rebuild_module(const eng::string &mod);
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// rebuild_core
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//
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// This is equivalent to rebuild_module("CORE"). Clears the environment
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// and installs all the builtins. No error conditions.
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//
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void rebuild_core();
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// Difference transmission.
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//
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// Note: The patch routine applies the differences to the source
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