Overhaul of animstep, implement tangible.build

This commit is contained in:
2021-03-28 15:12:09 -04:00
parent f88fafc585
commit 98d261ce37
4 changed files with 316 additions and 191 deletions

View File

@@ -2,32 +2,67 @@
#include "luastack.hpp"
#include "animqueue.hpp"
AnimStep::AnimStep() {}
AnimStep::AnimStep() {
clear();
}
AnimStep::~AnimStep() {}
void AnimStep::clear() {
id_ = 0;
bits_ = 0;
action_ = "";
facing_ = 0;
xyz_ = util::XYZ(0,0,0);
graphic_ = "";
plane_ = "";
}
void AnimStep::set_action(const std::string &act) {
action_ = act;
}
void AnimStep::set_facing(float f) {
bits_ |= HAS_FACING;
facing_ = f;
}
void AnimStep::set_x(float f) {
bits_ |= HAS_X;
xyz_.x = f;
}
void AnimStep::set_y(float f) {
bits_ |= HAS_Y;
xyz_.y = f;
}
void AnimStep::set_z(float f) {
bits_ |= HAS_Z;
xyz_.z = f;
}
void AnimStep::set_xyz(const util::XYZ &xyz) {
bits_ |= (HAS_X | HAS_Y | HAS_Z);
xyz_ = xyz;
}
void AnimStep::set_graphic(const std::string &g) {
bits_ |= HAS_GRAPHIC;
graphic_ = g;
}
void AnimStep::set_plane(const std::string &p) {
bits_ |= HAS_PLANE;
plane_ = p;
}
AnimQueue::AnimQueue() {
size_limit_ = 10; // Default size limit.
clear_steps();
}
void AnimQueue::clear_steps() {
steps_.clear();
steps_.emplace_back();
AnimStep &init = steps_.back();
init.id_ = 0;
init.bits_ = AnimStep::HAS_EVERYTHING;
init.facing_ = 0;
init.xyz_ = util::XYZ(0,0,0);
init.graphic_ = "nothing";
init.plane_ = "nowhere";
}
void AnimQueue::set_size_limit(int n) {
assert(n >= 2);
size_limit_ = n;
}
void AnimQueue::add(int64_t id, lua_State *L, int idx) {
void AnimStep::from_lua(lua_State *L, int idx) {
LuaSpecial tab(idx);
LuaVar value;
LuaStack LS(L, value);
@@ -35,91 +70,123 @@ void AnimQueue::add(int64_t id, lua_State *L, int idx) {
luaL_error(L, "animation spec must be a table");
}
AnimStep step = steps_.back();
step.id_ = id;
step.bits_ = 0;
step.action_ = "";
LS.rawget(value, tab, "action");
if (!LS.isstring(value)) {
luaL_error(L, "animation action is not optional and must be a string");
if (LS.isstring(value)) {
action_ = LS.ckstring(value);
} else if (!LS.isnil(value)) {
luaL_error(L, "animation action must be a string");
}
step.action_ = LS.ckstring(value);
LS.rawget(value, tab, "facing");
if (LS.isnumber(value)) {
step.facing_ = LS.cknumber(value);
step.bits_ |= AnimStep::HAS_FACING;
facing_ = LS.cknumber(value);
bits_ |= HAS_FACING;
} else if (!LS.isnil(value)) {
luaL_error(L, "animation facing must be a number");
}
LS.rawget(value, tab, "x");
if (LS.isnumber(value)) {
step.xyz_.x = LS.cknumber(value);
step.bits_ |= AnimStep::HAS_XYZ;
xyz_.x = LS.cknumber(value);
bits_ |= HAS_X;
} else if (!LS.isnil(value)) {
luaL_error(L, "animation X coordinate must be a number");
}
LS.rawget(value, tab, "y");
if (LS.isnumber(value)) {
step.xyz_.y = LS.cknumber(value);
step.bits_ |= AnimStep::HAS_XYZ;
xyz_.y = LS.cknumber(value);
bits_ |= HAS_Y;
} else if (!LS.isnil(value)) {
luaL_error(L, "animation Y coordinate must be a number");
}
LS.rawget(value, tab, "z");
if (LS.isnumber(value)) {
step.xyz_.z = LS.cknumber(value);
step.bits_ |= AnimStep::HAS_XYZ;
xyz_.z = LS.cknumber(value);
bits_ |= HAS_Z;
} else if (!LS.isnil(value)) {
luaL_error(L, "animation Z coordinate must be a number");
}
LS.rawget(value, tab, "dx");
if (LS.isnumber(value)) {
step.xyz_.x += LS.cknumber(value);
step.bits_ |= AnimStep::HAS_XYZ;
} else if (!LS.isnil(value)) {
luaL_error(L, "animation DX offset must be a number");
}
LS.rawget(value, tab, "dy");
if (LS.isnumber(value)) {
step.xyz_.y += LS.cknumber(value);
step.bits_ |= AnimStep::HAS_XYZ;
} else if (!LS.isnil(value)) {
luaL_error(L, "animation DY offset must be a number");
}
LS.rawget(value, tab, "dz");
if (LS.isnumber(value)) {
step.xyz_.z += LS.cknumber(value);
step.bits_ |= AnimStep::HAS_XYZ;
} else if (!LS.isnil(value)) {
luaL_error(L, "animation DZ offset must be a number");
}
LS.rawget(value, tab, "graphic");
if (LS.isstring(value)) {
step.graphic_ = LS.ckstring(value);
step.bits_ |= AnimStep::HAS_GRAPHIC;
graphic_ = LS.ckstring(value);
bits_ |= HAS_GRAPHIC;
} else if (!LS.isnil(value)) {
luaL_error(L, "animation graphic must be a string");
}
LS.rawget(value, tab, "plane");
if (LS.isstring(value)) {
step.plane_ = LS.ckstring(value);
step.bits_ |= AnimStep::HAS_PLANE;
plane_ = LS.ckstring(value);
bits_ |= HAS_PLANE;
} else if (!LS.isnil(value)) {
luaL_error(L, "animation plane must be a string");
}
}
steps_.push_back(step);
while (int(steps_.size()) > size_limit_) {
void AnimStep::echo(const AnimStep &prev) {
if (!has_facing()) {
facing_ = prev.facing_;
}
if (!has_x()) {
xyz_.x = prev.xyz_.x;
}
if (!has_y()) {
xyz_.y = prev.xyz_.y;
}
if (!has_z()) {
xyz_.z = prev.xyz_.z;
}
if (!has_graphic()) {
graphic_ = prev.graphic_;
}
if (!has_plane()) {
plane_ = prev.plane_;
}
}
bool AnimStep::echoes(const AnimStep &prev) const {
if (!has_facing() && (facing_ != prev.facing_)) {
return false;
}
if (!has_x() && (xyz_.x != prev.xyz_.x)) {
return false;
}
if (!has_y() && (xyz_.y != prev.xyz_.y)) {
return false;
}
if (!has_z() && (xyz_.z != prev.xyz_.z)) {
return false;
}
if (!has_graphic() && (graphic_ != prev.graphic_)) {
return false;
}
if (!has_plane() && (plane_ != prev.plane_)) {
return false;
}
return true;
}
void AnimQueue::clear_steps() {
steps_.clear();
steps_.emplace_back();
AnimStep &init = steps_.back();
init.bits_ = AnimStep::HAS_EVERYTHING;
init.action_ = "";
init.graphic_ = "";
init.plane_ = "";
}
void AnimQueue::set_size_limit(int n) {
assert(n >= 2);
size_limit_ = n;
}
void AnimQueue::keep_only(int n) {
if (n < 1) n = 1;
while (int(steps_.size()) > n) {
steps_.pop_front();
}
AnimStep &init = steps_.front();
@@ -128,44 +195,12 @@ void AnimQueue::add(int64_t id, lua_State *L, int idx) {
init.bits_ = AnimStep::HAS_EVERYTHING;
}
void AnimQueue::add(int64_t id, const std::string &action) {
AnimStep step = steps_.back();
step.id_ = id;
step.action_ = action;
step.bits_ = 0;
steps_.push_back(step);
while (int(steps_.size()) > size_limit_) {
steps_.pop_front();
}
AnimStep &init = steps_.front();
init.id_ = 0;
init.action_ = "";
init.bits_ = AnimStep::HAS_EVERYTHING;
}
void AnimQueue::set_facing(float f) {
AnimStep &last = steps_.back();
last.bits_ |= AnimStep::HAS_FACING;
last.facing_ = f;
}
void AnimQueue::set_xyz(util::XYZ xyz) {
AnimStep &last = steps_.back();
last.bits_ |= AnimStep::HAS_XYZ;
last.xyz_ = xyz;
}
void AnimQueue::set_graphic(const std::string &g) {
AnimStep &last = steps_.back();
last.bits_ |= AnimStep::HAS_GRAPHIC;
last.graphic_ = g;
}
void AnimQueue::set_plane(const std::string &p) {
AnimStep &last = steps_.back();
last.bits_ |= AnimStep::HAS_PLANE;
last.plane_ = p;
void AnimQueue::add(int64_t id, const AnimStep &step) {
AnimStep copy = step;
copy.echo(steps_.back());
copy.id_ = id;
steps_.push_back(copy);
keep_only(size_limit_);
}
bool AnimQueue::valid() {
@@ -185,18 +220,7 @@ bool AnimQueue::valid() {
for (size_t i = 1; i < steps_.size(); i++) {
const AnimStep &prev = steps_[i - 1];
const AnimStep &curr = steps_[i];
if (!curr.has_facing() && (curr.facing_ != prev.facing_)) {
return false;
}
if (!curr.has_xyz() && (curr.xyz_ != prev.xyz_)) {
return false;
}
if (!curr.has_graphic() && (curr.graphic_ != prev.graphic_)) {
return false;
}
if (!curr.has_plane() && (curr.plane_ != prev.plane_)) {
return false;
}
if (!curr.echoes(prev)) return false;
}
return true;
}
@@ -212,9 +236,13 @@ void AnimQueue::serialize(StreamBuffer *sb) {
if (step.has_facing()) {
sb->write_float(step.facing_);
}
if (step.has_xyz()) {
if (step.has_x()) {
sb->write_float(step.xyz_.x);
}
if (step.has_y()) {
sb->write_float(step.xyz_.y);
}
if (step.has_z()) {
sb->write_float(step.xyz_.z);
}
if (step.has_graphic()) {
@@ -239,9 +267,13 @@ void AnimQueue::deserialize(StreamBuffer *sb) {
if (step.has_facing()) {
step.facing_ = sb->read_float();
}
if (step.has_xyz()) {
if (step.has_x()) {
step.xyz_.x = sb->read_float();
}
if (step.has_y()) {
step.xyz_.y = sb->read_float();
}
if (step.has_z()) {
step.xyz_.z = sb->read_float();
}
if (step.has_graphic()) {
@@ -259,6 +291,7 @@ const AnimStep &AnimQueue::back() const {
LuaDefine(unittests_animqueue, "c") {
// Check initial state.
AnimStep stp;
AnimQueue aq;
StreamBuffer sb;
AnimQueue aqds;
@@ -272,11 +305,34 @@ LuaDefine(unittests_animqueue, "c") {
LuaAssert(L, st->bits() == AnimStep::HAS_EVERYTHING);
LuaAssert(L, st->facing() == 0.0);
LuaAssert(L, st->xyz() == util::XYZ(0,0,0));
LuaAssert(L, st->graphic() == "nothing");
LuaAssert(L, st->plane() == "nowhere");
LuaAssert(L, st->graphic() == "");
LuaAssert(L, st->plane() == "");
// Test the step setters.
stp.clear();
stp.set_facing(180);
LuaAssert(L, stp.facing() == 180);
LuaAssert(L, stp.bits() == AnimStep::HAS_FACING);
stp.set_x(3);
LuaAssert(L, stp.xyz() == util::XYZ(3, 0, 0));
LuaAssert(L, stp.bits() == (AnimStep::HAS_FACING | AnimStep::HAS_X));
stp.set_y(4);
LuaAssert(L, stp.xyz() == util::XYZ(3, 4, 0));
LuaAssert(L, stp.bits() == (AnimStep::HAS_FACING | AnimStep::HAS_X | AnimStep::HAS_Y));
stp.set_z(5);
LuaAssert(L, stp.xyz() == util::XYZ(3, 4, 5));
LuaAssert(L, stp.bits() == (AnimStep::HAS_FACING | AnimStep::HAS_X | AnimStep::HAS_Y | AnimStep::HAS_Z));
stp.set_plane("somewhere");
LuaAssert(L, stp.plane() == "somewhere");
LuaAssert(L, stp.bits() == (AnimStep::HAS_FACING | AnimStep::HAS_XYZ | AnimStep::HAS_PLANE));
stp.set_graphic("something");
LuaAssert(L, stp.graphic() == "something");
LuaAssert(L, stp.bits() == (AnimStep::HAS_FACING | AnimStep::HAS_XYZ | AnimStep::HAS_PLANE | AnimStep::HAS_GRAPHIC));
// Add a step.
aq.add(12345, "walk");
stp.clear();
stp.set_action("walk");
aq.add(12345, stp);
LuaAssert(L, aq.valid());
LuaAssert(L, aq.size() == 2);
st = &aq.nth(1);
@@ -285,27 +341,14 @@ LuaDefine(unittests_animqueue, "c") {
LuaAssert(L, st->bits() == 0);
LuaAssert(L, st->facing() == 0.0);
LuaAssert(L, st->xyz() == util::XYZ(0,0,0));
LuaAssert(L, st->graphic() == "nothing");
LuaAssert(L, st->plane() == "nowhere");
LuaAssert(L, st->graphic() == "");
LuaAssert(L, st->plane() == "");
// Test the setters.
aq.set_facing(180);
LuaAssert(L, st->facing() == 180);
LuaAssert(L, st->bits() == AnimStep::HAS_FACING);
aq.set_xyz(util::XYZ(3,4,5));
LuaAssert(L, st->xyz() == util::XYZ(3, 4, 5));
LuaAssert(L, st->bits() == (AnimStep::HAS_FACING | AnimStep::HAS_XYZ));
aq.set_plane("somewhere");
LuaAssert(L, st->plane() == "somewhere");
LuaAssert(L, st->bits() == (AnimStep::HAS_FACING | AnimStep::HAS_XYZ | AnimStep::HAS_PLANE));
aq.set_graphic("something");
LuaAssert(L, st->graphic() == "something");
LuaAssert(L, st->bits() == (AnimStep::HAS_FACING | AnimStep::HAS_XYZ | AnimStep::HAS_PLANE | AnimStep::HAS_GRAPHIC));
LuaAssert(L, aq.valid());
// Exceed the length limit, dropping first element.
aq.add(12346, "walk");
aq.add(12347, "walk");
stp.clear();
stp.set_action("walk");
aq.add(12346, stp);
aq.add(12347, stp);
LuaAssert(L, aq.size() == 3);
LuaAssert(L, aq.nth(0).id() == 0);
LuaAssert(L, aq.nth(0).action() == "");
@@ -317,12 +360,22 @@ LuaDefine(unittests_animqueue, "c") {
// Test serialization and deserialization.
aq.set_size_limit(5);
aq.clear_steps();
aq.add(12345, "walk");
aq.set_xyz(util::XYZ(3,4,5));
aq.add(12346, "setgraphic");
aq.set_graphic("banana");
aq.add(12347, "setfacing");
aq.set_facing(301.0);
stp.clear();
stp.set_action("walk");
stp.set_xyz(util::XYZ(3,4,5));
aq.add(12345, stp);
stp.clear();
stp.set_action("setgraphic");
stp.set_graphic("banana");
aq.add(12346, stp);
stp.clear();
stp.set_action("setfacing");
stp.set_facing(301.0);
aq.add(12347, stp);
aq.serialize(&sb);
aqds.deserialize(&sb);
@@ -334,16 +387,16 @@ LuaDefine(unittests_animqueue, "c") {
LuaAssert(L, aqds.nth(0).action() == "");
LuaAssert(L, aqds.nth(0).facing() == 0.0);
LuaAssert(L, aqds.nth(0).xyz() == util::XYZ(0,0,0));
LuaAssert(L, aqds.nth(0).graphic() == "nothing");
LuaAssert(L, aqds.nth(0).plane() == "nowhere");
LuaAssert(L, aqds.nth(0).graphic() == "");
LuaAssert(L, aqds.nth(0).plane() == "");
LuaAssert(L, aqds.nth(1).id() == 12345);
LuaAssert(L, aqds.nth(1).bits() == AnimStep::HAS_XYZ);
LuaAssert(L, aqds.nth(1).action() == "walk");
LuaAssert(L, aqds.nth(1).facing() == 0.0);
LuaAssert(L, aqds.nth(1).xyz() == util::XYZ(3,4,5));
LuaAssert(L, aqds.nth(1).graphic() == "nothing");
LuaAssert(L, aqds.nth(1).plane() == "nowhere");
LuaAssert(L, aqds.nth(1).graphic() == "");
LuaAssert(L, aqds.nth(1).plane() == "");
LuaAssert(L, aqds.nth(2).id() == 12346);
LuaAssert(L, aqds.nth(2).bits() == AnimStep::HAS_GRAPHIC);
@@ -351,7 +404,7 @@ LuaDefine(unittests_animqueue, "c") {
LuaAssert(L, aqds.nth(2).facing() == 0.0);
LuaAssert(L, aqds.nth(2).xyz() == util::XYZ(3,4,5));
LuaAssert(L, aqds.nth(2).graphic() == "banana");
LuaAssert(L, aqds.nth(2).plane() == "nowhere");
LuaAssert(L, aqds.nth(2).plane() == "");
LuaAssert(L, aqds.nth(3).id() == 12347);
LuaAssert(L, aqds.nth(3).bits() == AnimStep::HAS_FACING);
@@ -359,7 +412,7 @@ LuaDefine(unittests_animqueue, "c") {
LuaAssert(L, aqds.nth(3).facing() == 301.0);
LuaAssert(L, aqds.nth(3).xyz() == util::XYZ(3,4,5));
LuaAssert(L, aqds.nth(3).graphic() == "banana");
LuaAssert(L, aqds.nth(3).plane() == "nowhere");
LuaAssert(L, aqds.nth(3).plane() == "");
return 0;
}

View File

@@ -38,10 +38,13 @@ class AnimStep {
public:
enum {
HAS_FACING = 1,
HAS_XYZ = 2,
HAS_GRAPHIC = 4,
HAS_PLANE = 8,
HAS_EVERYTHING = 15,
HAS_X = 2,
HAS_Y = 4,
HAS_Z = 8,
HAS_XYZ = 14,
HAS_GRAPHIC = 16,
HAS_PLANE = 32,
HAS_EVERYTHING = 63,
};
private:
@@ -60,17 +63,54 @@ public:
int64_t id() const { return id_; }
int bits() const { return bits_; }
const std::string &action() const { return action_; }
const std::string &action() const { return action_; }
double facing() const { return facing_; }
util::XYZ xyz() const { return xyz_; }
float x() const { return xyz_.x; }
float y() const { return xyz_.y; }
float z() const { return xyz_.z; }
const util::XYZ &xyz() const { return xyz_; }
const std::string &graphic() const { return graphic_; }
const std::string &plane() const { return plane_; }
bool has_facing() const { return bits_ & AnimStep::HAS_FACING; }
bool has_xyz() const { return bits_ & AnimStep::HAS_XYZ; }
bool has_facing() const { return bits_ & HAS_FACING; }
bool has_x() const { return bits_ & HAS_X; }
bool has_y() const { return bits_ & HAS_Y; }
bool has_z() const { return bits_ & HAS_Z; }
bool has_xyz() const { return (bits_ & HAS_XYZ) == HAS_XYZ; }
bool has_graphic() const { return bits_ & AnimStep::HAS_GRAPHIC; }
bool has_plane() const { return bits_ & AnimStep::HAS_PLANE; }
void set_action(const std::string &action);
void set_facing(float f);
void set_x(float f);
void set_y(float f);
void set_z(float z);
void set_xyz(const util::XYZ &xyz);
void set_graphic(const std::string &g);
void set_plane(const std::string &p);
void clear();
// Create an AnimStep from a lua table.
//
// Lua stack must contain a table, which may contain:
// action: "action"
// facing: 0.0 - 360.0
// x: x-coordinate
// y: y-coordinate
// z: z-coordinate
// graphic: "graphic"
// plane: "plane"
//
void from_lua(lua_State *L, int idx);
// For any values that are unchanged in this step,
// echo the values of the previous step.
void echo(const AnimStep &prev);
// Verify that this step echoes the previous step.
bool echoes(const AnimStep &prev) const;
};
class AnimQueue {
@@ -85,37 +125,22 @@ public:
size_t size() const { return steps_.size(); }
int32_t size_limit() const { return size_limit_; }
// Clear the steps. Doesn't affect size_limit or id.
// Discard all but the most recent N steps.
void keep_only(int n);
// Clear the steps.
// The resulting steps aren't empty. There will be one
// step in the queue, which will be on the plane "", at (0,0,0).
// Doesn't affect size_limit.
void clear_steps();
// Mutators to create new steps from C++
//
void add(int64_t id, const std::string &action);
void set_facing(float f);
void set_xyz(util::XYZ xyz);
void set_graphic(const std::string &g);
void set_plane(const std::string &p);
// Mutator to create a new step.
void add(int64_t id, const AnimStep &step);
// Serialize or deserialize to a StreamBuffer
void serialize(StreamBuffer *sb);
void deserialize(StreamBuffer *sb);
// Mutator to create new steps from lua.
//
// Lua stack must contain a table, which may contain:
// action: "action"
// facing: 0.0 - 360.0
// x: x-coordinate
// y: y-coordinate
// z: z-coordinate
// dx: delta-x
// dy: delta-y
// dz: delta-z
// graphic: "graphic"
// plane: "plane"
//
void add(int64_t id, lua_State *L, int idx);
// Get the final resting place after all animations are complete.
const AnimStep &back() const;

View File

@@ -175,7 +175,7 @@ void LuaStack::getclass(LuaSlot classtab, LuaSlot classname) const {
} else {
LS.set(classtab, classname);
if (!LS.istable(classtab)) {
luaL_error(L_, "parameter must be a class");
luaL_error(L_, "class can be a string or a table");
}
LS.rawget(cname, classtab, "__class");
if (!LS.isstring(cname)) {

View File

@@ -76,8 +76,11 @@ void Tangible::be_a_player() {
if (!id_player_pool_.fifo_enabled()) {
id_player_pool_.enable_fifo();
anim_queue_.add(world_->id_global_pool_.get_one(), "");
anim_queue_.set_graphic("player");
AnimStep asinit;
asinit.set_graphic("player");
anim_queue_.add(world_->id_global_pool_.get_one(), asinit);
anim_queue_.keep_only(1);
update_plane_item();
LuaVar classtab, mt, place, tangibles;
LuaStack LS(world_->state(), classtab, mt, place, tangibles);
@@ -466,7 +469,9 @@ LuaDefine(tangible_animate, "c") {
World *w = World::fetch_global_pointer(L);
Tangible *tan = w->tangible_get(L, tanobj.index());
int64_t id = w->id_global_pool_.alloc_id_for_thread(L);
tan->anim_queue_.add(id, L, config.index());
AnimStep step;
step.from_lua(L, config.index());
tan->anim_queue_.add(id, step);
tan->update_plane_item();
return LS.result();
}
@@ -484,6 +489,8 @@ LuaDefine(tangible_setclass, "c") {
}
LuaDefine(tangible_delete, "c") {
// TODO: we need some sanity checks to make sure you're not deleting
// the current player, or anything like that.
LuaArg tanobj;
LuaStack LS(L, tanobj);
World *w = World::fetch_global_pointer(L);
@@ -492,9 +499,49 @@ LuaDefine(tangible_delete, "c") {
return LS.result();
}
LuaDefine(tangible_make, "c") {
World::fetch_global_pointer(L)->tangible_make(L, 0, true);
return 1;
LuaDefine(tangible_build, "c") {
LuaArg config;
LuaVar classname, classtab, mt;
LuaRet database;
LuaStack LS(L, config, classname, classtab, database, mt);
LS.checktable(config);
// Get the class of the new tangible.
LS.rawget(classname, config, "class");
if (LS.isnil(classname)) {
luaL_error(L, "must specify a class name");
}
LS.getclass(classtab, classname);
// Parse the initial animation step.
AnimStep initstep;
initstep.from_lua(L, config.index());
if (!initstep.has_xyz()) {
luaL_error(L, "You must specify (X,Y,Z) for new tangible");
}
if (!initstep.has_plane()) {
luaL_error(L, "You must specify plane for new tangible");
}
if (!initstep.has_graphic()) {
luaL_error(L, "You must specify graphic for new tangible");
}
// TODO: generate error if there's extra crap in the config table.
World *w = World::fetch_global_pointer(L);
Tangible *tan = w->tangible_make(L, 0, true);
lua_replace(L, database.index());
// Update the class of the new tangible.
LS.getmetatable(mt, database);
LS.rawset(mt, "__index", classtab);
// Update the animation queue and planemap of the new tangible.
int64_t stepid = w->id_global_pool_.alloc_id_for_thread(L);
tan->anim_queue_.add(stepid, initstep);
tan->update_plane_item();
return LS.result();
}
LuaDefine(tangible_get, "c") {