More work on console I/O and minor fixes
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@@ -180,6 +180,11 @@ void TextGame::channel_printbuffer() {
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std::cerr << "* " << printbuffer->nth(printbuffer_line_) << std::endl;
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printbuffer_line_ += 1;
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}
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if (printbuffer_line_ > printbuffer->first_line()) {
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InvocationData data;
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Invocation inv(Invocation::KIND_FLUSH_PRINTS, actor_id_, actor_id_, std::to_string(printbuffer_line_), data);
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world_->invoke(inv);
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}
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}
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