Refactor so GameModeBase is the runnable

This commit is contained in:
2023-06-22 15:17:49 -04:00
parent c6558ac0b4
commit 9a85092afb
7 changed files with 83 additions and 91 deletions

View File

@@ -6,9 +6,6 @@ namespace engineutil {
// Load the DLL and initialize the wrapper, if possible.
void init_wrapper(EngineWrapper* w);
// Print text using GEngine->Add...
void RawPrint(const char* text);
// Print text on the console.
void DPrint(const FString& fs);
@@ -19,10 +16,7 @@ void DPrint(const char* msg);
void DPrintHook(const char* msg, size_t len);
// Get all the stored dprints.
const TArray<FString>& DPrintGetStored();
// Clear the stored dprints.
void DPrintClearStored();
TArray<FString> DPrintGetStored();
class ConsoleOutput {
private: