Refactor code to make it easier to do 'nopredict' inside of any function without having a dependency on world model.
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@@ -169,7 +169,7 @@ private:
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class AnimQueue : public eng::nevernew {
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public:
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// World type determines whether versions increment or autozero
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AnimQueue(util::WorldType wt);
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AnimQueue(WorldType wt);
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// Simple getters.
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const AnimStep &nth(int n) const { return steps_[n]; }
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