Refactor code to make it easier to do 'nopredict' inside of any function without having a dependency on world model.
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@@ -24,7 +24,7 @@ public:
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public:
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void set_initial_state() {
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// Create the world model.
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world_.reset(new World(util::WORLD_TYPE_C_SYNC));
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world_.reset(new World(WORLD_TYPE_PREDICTIVE));
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// This is a temporary actor that will be used only until the server sends
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// us the first difference transmission. We do this only to establish
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