Refactor code to make it easier to do 'nopredict' inside of any function without having a dependency on world model.
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@@ -198,13 +198,6 @@ bool valid_number(string_view v, bool plus, bool minus, bool dec, bool exp);
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namespace util {
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enum WorldType {
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WORLD_TYPE_STANDALONE,
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WORLD_TYPE_C_SYNC,
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WORLD_TYPE_S_SYNC,
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WORLD_TYPE_MASTER,
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};
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enum MessageType {
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MSG_NULL,
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MSG_DIFF,
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