Refactor code to make it easier to do 'nopredict' inside of any function without having a dependency on world model.
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@@ -241,9 +241,9 @@ static bool worlds_identical(const UniqueWorld &w1, const UniqueWorld &w2) {
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}
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LuaDefine(unittests_world1animdiff, "", "some unit tests") {
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UniqueWorld m(new World(util::WORLD_TYPE_MASTER));
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UniqueWorld ss(new World(util::WORLD_TYPE_S_SYNC));
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UniqueWorld cs(new World(util::WORLD_TYPE_C_SYNC));
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UniqueWorld m(new World(WORLD_TYPE_MASTER));
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UniqueWorld ss(new World(WORLD_TYPE_PREDICTIVE));
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UniqueWorld cs(new World(WORLD_TYPE_PREDICTIVE));
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StreamBuffer sb;
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util::IdVector ids = util::id_vector_create(123, 345);
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@@ -311,8 +311,8 @@ LuaDefine(unittests_world1animdiff, "", "some unit tests") {
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}
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LuaDefine(unittests_world2pairtab, "", "some unit tests") {
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UniqueWorld m(new World(util::WORLD_TYPE_MASTER));
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UniqueWorld ss(new World(util::WORLD_TYPE_S_SYNC));
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UniqueWorld m(new World(WORLD_TYPE_MASTER));
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UniqueWorld ss(new World(WORLD_TYPE_PREDICTIVE));
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StreamBuffer sb;
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int ncreate;
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@@ -359,9 +359,9 @@ LuaDefine(unittests_world2pairtab, "", "some unit tests") {
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}
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LuaDefine(unittests_world3diffluatab, "", "some unit tests") {
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UniqueWorld m(new World(util::WORLD_TYPE_MASTER));
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UniqueWorld ss(new World(util::WORLD_TYPE_S_SYNC));
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UniqueWorld cs(new World(util::WORLD_TYPE_C_SYNC));
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UniqueWorld m(new World(WORLD_TYPE_MASTER));
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UniqueWorld ss(new World(WORLD_TYPE_PREDICTIVE));
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UniqueWorld cs(new World(WORLD_TYPE_PREDICTIVE));
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StreamBuffer sb;
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// Initialize all three models so that a tangible exists.
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@@ -413,9 +413,9 @@ LuaDefine(unittests_world3diffluatab, "", "some unit tests") {
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}
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LuaDefine(unittests_world4difftanclass, "", "some unit tests") {
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UniqueWorld m(new World(util::WORLD_TYPE_MASTER));
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UniqueWorld ss(new World(util::WORLD_TYPE_S_SYNC));
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UniqueWorld cs(new World(util::WORLD_TYPE_C_SYNC));
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UniqueWorld m(new World(WORLD_TYPE_MASTER));
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UniqueWorld ss(new World(WORLD_TYPE_PREDICTIVE));
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UniqueWorld cs(new World(WORLD_TYPE_PREDICTIVE));
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StreamBuffer sb;
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// Initialize all three models so that a tangible exists.
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