Add Packer/Unpacker, add serialization to LuaSnap

This commit is contained in:
2021-03-02 18:58:50 -05:00
parent 49df7b4895
commit 9d86347d54
5 changed files with 254 additions and 44 deletions

View File

@@ -26,39 +26,8 @@ LuaSnap::~LuaSnap() {
std::cerr << "LuaSnap destructor not implemented yet" << std::endl;
}
bool LuaSnap::have_snapshot() const {
return !snapshot_.empty();
}
static int oss_writer(lua_State *L, const void *p, size_t sz, void *ud) {
std::ostringstream *oss = (std::ostringstream *)ud;
oss->write((const char *)p, sz);
return 0;
}
// Convert a C++ string into a lua_Reader.
class StringReader {
public:
const std::string &str_;
bool done_;
StringReader(const std::string &s) : str_(s), done_(false) {}
static const char *fn(lua_State *L, void *data, size_t *size) {
StringReader *sr = (StringReader*)data;
if (sr->done_) {
*size = 0;
return nullptr;
} else {
sr->done_ = true;
*size = sr->str_.size();
return sr->str_.c_str();
}
}
};
void LuaSnap::snapshot() {
// Snapshot and the lua stack should both be empty.
assert(snapshot_.empty());
void LuaSnap::serialize(Packer *pk) {
// Lua stack should be empty.
assert(lua_gettop(state_) == 0);
// lua variables that we'll need.
@@ -93,24 +62,26 @@ void LuaSnap::snapshot() {
LS.result();
assert(lua_gettop(state_) == 2);
// Call eris to dump the state to an ostringstream,
// then save the result.
std::ostringstream oss;
eris_dump(state_, oss_writer, (void *)&oss);
snapshot_ = oss.str();
std::cerr << "Eris dump is " << snapshot_.size() << " bytes." << std::endl;
// Write dummy length, use eris to write data, then overwrite length.
pk->write_int64(0);
size_t tell = pk->tellp();
eris_dump(state_, pk->lua_writer, pk->lua_writer_ud());
pk->overwrite_int64(tell, pk->tellp() - tell);
lua_settop(state_, 0);
std::cerr << "Eris dump is " << (pk->tellp() - tell) << " bytes." << std::endl;
}
void LuaSnap::rollback() {
// Snapshot should have data, lua stack should be empty.
assert(!snapshot_.empty());
void LuaSnap::deserialize(Unpacker *unpk) {
// Lua stack should be empty.
assert(lua_gettop(state_) == 0);
// Get a reader subsection containing the eris data.
size_t len = unpk->read_int64();
Unpacker subsec = unpk->read_section(len);
// Call eris with the permanents table and passing the snapshot as a lua_Reader.
lua_getfield(state_, LUA_REGISTRYINDEX, "unpersist");
StringReader sr(snapshot_);
eris_undump(state_, StringReader::fn, &sr);
eris_undump(state_, subsec.lua_reader, subsec.lua_reader_ud());
assert(lua_gettop(state_) == 2);
// Set up a stack frame.
@@ -127,6 +98,47 @@ void LuaSnap::rollback() {
}
LS.result();
assert(lua_gettop(state_) == 0);
}
// Snapshot and rollback can trivially be implemented on top of serialize and
// deserialize. However, it's also possible to implement snapshot and rollback
// using an alternative technique:
//
// 1. When constructing the lua interpreter, use a custom memory allocator that
// keeps track of all the memory blocks used by lua.
//
// 2. Snapshot simply copies all the memory blocks used by lua into a buffer.
//
// 3. Rollback restores lua's memory blocks back to their previous state. This
// has the effect of restoring lua's state.
//
// A proof-of-concept implementation of the memory-snapshotting design was
// created, and it worked. It is probably faster than using serialize and
// deserialize.
//
// Note: even if we implement this alternative design, we still need to keep
// serialize and deserialize around in order to implement the save-game
// functionality. So for now, we're sticking with this design, which doesn't
// require us to maintain any additional code.
bool LuaSnap::have_snapshot() const {
return !snapshot_.empty();
}
void LuaSnap::snapshot() {
assert(snapshot_.empty());
std::ostringstream oss;
Packer pk(&oss);
serialize(&pk);
snapshot_ = oss.str();
}
void LuaSnap::rollback() {
assert(!snapshot_.empty());
Unpacker unpk(snapshot_.c_str(), snapshot_.size());
deserialize(&unpk);
snapshot_.clear();
}

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@@ -14,6 +14,7 @@
#ifndef LUASNAP_HPP
#define LUASNAP_HPP
#include "packer.hpp"
#include "luastack.hpp"
class LuaSnap {
@@ -29,6 +30,14 @@ public:
//
lua_State *state() const { return state_; }
// Serialize the state of the lua interpreter.
//
void serialize(Packer *pk);
// Restore the the lua interpreter given a serialized state.
//
void deserialize(Unpacker *unpk);
// Return true if there's a saved snapshot.
//
bool have_snapshot() const;
@@ -44,6 +53,7 @@ public:
// If there is no snapshot, this panics.
//
void rollback();
};

115
luprex/core/cpp/packer.cpp Normal file
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@@ -0,0 +1,115 @@
#include <packer.hpp>
#include <cassert>
void Packer::write_int8(int8_t v) {
oss_->write((const char *)&v, sizeof(v));
}
void Packer::write_int16(int16_t v) {
oss_->write((const char *)&v, sizeof(v));
}
void Packer::write_int32(int32_t v) {
oss_->write((const char *)&v, sizeof(v));
}
void Packer::write_int64(int64_t v) {
oss_->write((const char *)&v, sizeof(v));
}
void Packer::overwrite_int8(size_t tell_after, int8_t v) {
oss_->seekp(tell_after - 1);
write_int8(v);
oss_->seekp(0, std::ios_base::end);
}
void Packer::overwrite_int16(size_t tell_after, int16_t v) {
oss_->seekp(tell_after - 2);
write_int16(v);
oss_->seekp(0, std::ios_base::end);
}
void Packer::overwrite_int32(size_t tell_after, int32_t v) {
oss_->seekp(tell_after - 4);
write_int32(v);
oss_->seekp(0, std::ios_base::end);
}
void Packer::overwrite_int64(size_t tell_after, int64_t v) {
oss_->seekp(tell_after - 8);
write_int64(v);
oss_->seekp(0, std::ios_base::end);
}
int Packer::lua_writer(lua_State *L, const void *p, size_t sz, void *ud) {
Packer *pkr = (Packer *)ud;
pkr->oss_->write((const char *)p, sz);
return 0;
}
Unpacker::Unpacker(const char *d, size_t s) {
assert(d != nullptr);
assert(s >= 0);
data_ = d;
size_ = s;
}
int8_t Unpacker::read_int8() {
assert(size_ >= 1);
int8_t result;
memcpy(&result, data_, 1);
data_ += 1;
size_ -= 1;
return result;
}
int16_t Unpacker::read_int16() {
assert(size_ >= 2);
int16_t result;
memcpy(&result, data_, 2);
data_ += 2;
size_ -= 2;
return result;
}
int32_t Unpacker::read_int32() {
assert(size_ >= 4);
int32_t result;
memcpy(&result, data_, 4);
data_ += 4;
size_ -= 4;
return result;
}
int64_t Unpacker::read_int64() {
assert(size_ >= 8);
int64_t result;
memcpy(&result, data_, 8);
data_ += 8;
size_ -= 8;
return result;
}
void Unpacker::skip(size_t n) {
assert(size_ >= n);
data_ += n;
size_ -= n;
}
Unpacker Unpacker::read_section(size_t n) {
assert(size_ >= n);
const char *d = data_;
data_ += n;
size_ -= n;
return Unpacker(d, n);
}
const char *Unpacker::lua_reader(lua_State *L, void *ud, size_t *size) {
Unpacker *unpk = (Unpacker *)ud;
const char *retval = unpk->data_;
*size = unpk->size_;
if (unpk->size_ == 0) retval = nullptr;
unpk->data_ += unpk->size_;
unpk->size_ = 0;
return retval;
}

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@@ -0,0 +1,72 @@
#ifndef PACKER_HPP
#define PACKER_HPP
#include "luastack.hpp"
#include <cstdint>
#include <string>
#include <sstream>
#include <cassert>
class Packer {
private:
std::ostringstream *oss_;
// Packer is not copyable.
Packer(const Packer &other) { assert(false); }
public:
using fixhandle = size_t;
Packer(std::ostringstream *s) : oss_(s) {}
// Get the current file position.
size_t tellp() { return oss_->tellp(); }
void write_int8(int8_t v);
void write_int16(int16_t v);
void write_int32(int32_t v);
void write_int64(int64_t v);
// Sometimes, you want to write a length followed by a block of data.
// Sometimes, you don't know the length until after you've written the block
// of data. To help with this situation, we provide the overwrite_int
// functions. Here's what you do:
//
// 1. write a dummy length into the stream.
// 2. use 'tellp' to fetch the stream position *after* the dummy length.
// 3. write the block of data.
// 4. use an overwrite function below to overwrite the dummy length.
//
void overwrite_int8(size_t tell_after, int8_t value);
void overwrite_int16(size_t tell_after, int16_t value);
void overwrite_int32(size_t tell_after, int32_t value);
void overwrite_int64(size_t tell_after, int64_t value);
// The packer can be used as a lua_Writer.
static int lua_writer(lua_State *L, const void *p, size_t sz, void *ud);
void *lua_writer_ud() { return this; }
};
class Unpacker {
private:
const char *data_;
size_t size_;
public:
Unpacker(const char *d, size_t s);
const char *data() { return data_; }
size_t size() { return size_; }
int8_t read_int8();
int16_t read_int16();
int32_t read_int32();
int64_t read_int64();
void skip(size_t n);
Unpacker read_section(size_t n);
// The unpacker can be used as a lua_Reader
static const char *lua_reader(lua_State *L, void *ud, size_t *size);
void *lua_reader_ud() { return this; }
};
#endif // PACKER_HPP