Changing drv_invoke to drv_call_function
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@@ -53,7 +53,7 @@ public:
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//
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void LuaCallBegin() { LuaCallBuffer.clear(); }
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FlxStreamBuffer &LuaCallGetBuffer() { return LuaCallBuffer; }
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void LuaCallInvoke(bool background);
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void LuaCallInvoke(AActor *place);
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// Execute a debugging command, typed on the GUI.
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void ExecuteDebuggingCommand(FlxLockedWrapper &w, const FString &fs);
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