Changing drv_invoke to drv_call_function
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@@ -137,7 +137,7 @@ void UlxTangible::Destroy() {
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NearAccordingToUnreal = false;
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}
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static UlxTangible *GetActorTangible(AActor *actor) {
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UlxTangible *UlxTangible::GetActorTangible(AActor *actor) {
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UlxTangibleComponent* comp = actor->GetComponentByClass<UlxTangibleComponent>();
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check(comp != nullptr);
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UlxTangible *result = comp->Tangible.Get();
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