Changing drv_invoke to drv_call_function

This commit is contained in:
2024-09-03 21:57:40 -04:00
parent 328451c0a4
commit 9f0f96556f
6 changed files with 19 additions and 14 deletions

View File

@@ -137,7 +137,7 @@ void UlxTangible::Destroy() {
NearAccordingToUnreal = false;
}
static UlxTangible *GetActorTangible(AActor *actor) {
UlxTangible *UlxTangible::GetActorTangible(AActor *actor) {
UlxTangibleComponent* comp = actor->GetComponentByClass<UlxTangibleComponent>();
check(comp != nullptr);
UlxTangible *result = comp->Tangible.Get();