Changing drv_invoke to drv_call_function
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@@ -142,6 +142,10 @@ public:
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//
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void MaybeExecuteAnimStateChanged();
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// Convert an actor to a tangible.
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//
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static UlxTangible *GetActorTangible(AActor *actor);
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private:
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// Set the actor's blueprint, and recreate the actor if necessary.
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//
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