Changing drv_invoke to drv_call_function

This commit is contained in:
2024-09-03 21:57:40 -04:00
parent 328451c0a4
commit 9f0f96556f
6 changed files with 19 additions and 14 deletions

View File

@@ -142,6 +142,10 @@ public:
//
void MaybeExecuteAnimStateChanged();
// Convert an actor to a tangible.
//
static UlxTangible *GetActorTangible(AActor *actor);
private:
// Set the actor's blueprint, and recreate the actor if necessary.
//