Can now launch two versions of the client, for standalone and client
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@@ -36,6 +36,10 @@ ALuprexGameModeBase::ALuprexGameModeBase()
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ResetToInitialState();
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OnWorldPreActorTickHandle = FWorldDelegates::OnWorldPreActorTick.AddUObject(this, &ALuprexGameModeBase::OnWorldPreActorTick);
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OnWorldPostActorTickHandle = FWorldDelegates::OnWorldPostActorTick.AddUObject(this, &ALuprexGameModeBase::OnWorldPostActorTick);
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FString LuprexServer;
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FParse::Value(FCommandLine::Get(), TEXT("-LuprexServer="), LuprexServer);
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UE_LOG(LogTemp, Display, TEXT("LuprexServer = %s"), *LuprexServer)
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}
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ALuprexGameModeBase::~ALuprexGameModeBase()
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