Add clangd-diag-all-source and run it
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@@ -33,6 +33,7 @@
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#include "UObject/ObjectMacros.h"
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#include "UObject/UObjectGlobals.h"
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#include "EditorSubsystem.h"
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#include "EdGraphSchema_K2.h"
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#include "FormatDataLibrary.generated.h"
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@@ -61,7 +61,7 @@ void AlxPlayerControllerBase::UpdateLookAt()
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if (Possessed == nullptr) return;
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APawn *Pawn = GetPawn();
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if (Pawn == nullptr) return;
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if (Possessed->GetActor() != Pawn) return;
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if (Possessed->GetActor() != Cast<AActor>(Pawn)) return;
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if (PlayerCameraManager == nullptr) return;
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CalculateLookAt();
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@@ -1,5 +1,6 @@
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#include "ScriptedAnimation.h"
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#include "Engine/Engine.h"
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#include "Animation/AnimSequenceBase.h"
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void FlxScriptedAnimation::InitiateFadeOut(double CurrentTime, double AllowedFade)
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{
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