Add clangd-diag-all-source and run it
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@@ -61,7 +61,7 @@ void AlxPlayerControllerBase::UpdateLookAt()
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if (Possessed == nullptr) return;
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APawn *Pawn = GetPawn();
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if (Pawn == nullptr) return;
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if (Possessed->GetActor() != Pawn) return;
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if (Possessed->GetActor() != Cast<AActor>(Pawn)) return;
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if (PlayerCameraManager == nullptr) return;
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CalculateLookAt();
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