Console overhaul, part 2. New console is mostly working.
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@@ -139,8 +139,11 @@ public:
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// returns an error message. If the code is error-free, the
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// error message is the empty string.
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//
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UFUNCTION(BlueprintCallable, meta = (WorldContext = "context", ExpandEnumAsExecs="Result"), Category = "Luprex|Call Lua Function")
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static void ValidateLua(ElxLuaSyntaxCheck &Result, FString &ErrorMessage, UObject *context, const FString &Code);
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UFUNCTION(BlueprintCallable, meta = (WorldContext = "context"), Category = "Luprex|Call Lua Function")
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static void ValidateLuaExpr(ElxLuaSyntaxCheck &Status, FString &ErrorMessage, UObject *context, const FString &Code);
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UFUNCTION(BlueprintCallable, meta = (WorldContext = "context"), Category = "Luprex|Call Lua Function")
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static void InvokeLuaExpr(UObject *context, const FString &Code);
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UFUNCTION(BlueprintCallable, meta = (WorldContext = "context", BlueprintInternalUseOnly = "true"), Category = "Luprex|Call Lua Function")
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static void LuaCallBegin(UObject *context, const FString &ClassName, const FString &FunctionName);
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