Removed the old menu system (/menu and /choose) entirely

This commit is contained in:
2024-08-09 13:06:32 -04:00
parent c0b570036e
commit a08ce7ed0f
12 changed files with 0 additions and 279 deletions

View File

@@ -2,7 +2,6 @@
#include "world.hpp"
#include "idalloc.hpp"
#include "animqueue.hpp"
#include "gui.hpp"
#include "traceback.hpp"
#include "pprint.hpp"
#include "util.hpp"
@@ -48,9 +47,6 @@ World::World(WorldType wt) {
// Put the world pointer into the lua registry.
World::store_global_pointer(state(), this);
// Clear the global GUI pointer.
Gui::store_global_pointer(state(), nullptr);
// Clear the lthread state.
clear_lthread_state();
@@ -347,52 +343,6 @@ eng::string World::probe_lua(int64_t actor_id, std::string_view lua) {
return result;
}
void World::update_gui(int64_t actor_id, int64_t place_id, Gui *gui) {
assert(stack_is_clear());
gui->clear(place_id);
lua_State *L = state();
LuaVar actor, place, ugui, func, tangibles, mt, index;
LuaExtStack LS(L, actor, place, ugui, func, tangibles, mt, index);
// Get the actor and place.
LS.rawget(tangibles, LuaRegistry, "tangibles");
LS.rawget(actor, tangibles, actor_id);
LS.rawget(place, tangibles, place_id);
if (!LS.istable(actor) || !LS.istable(place)) {
return;
}
// Get the interface closure.
LS.getmetatable(mt, place);
if (!LS.istable(mt)) {
return;
}
LS.rawget(index, mt, "__index");
if (!LS.istable(index)) {
return;
}
LS.rawget(func, index, "interface");
if (!LS.isfunction(func)) {
return;
}
// Call the interface function.
lua_pushvalue(L, func.index());
lua_pushvalue(L, actor.index());
lua_pushvalue(L, place.index());
Gui::store_global_pointer(L, gui);
open_lthread_state(actor_id, place_id, 0, false, false);
eng::string msg = traceback_pcall(L, 2, 0);
close_lthread_state();
Gui::store_global_pointer(L, nullptr);
if (!msg.empty()) {
gui->clear(0);
util::dprint(msg);
return;
}
}
// This is called from World::update_source, and also
// from World::patch_source in the difference transmitter.
//
@@ -563,7 +513,6 @@ HttpServerResponse World::http_serve(const HttpParser &request) {
int oldtop = lua_gettop(L);
lua_pushvalue(L, func.index());
lua_pushvalue(L, reqtab.index());
Gui::store_global_pointer(L, nullptr);
open_lthread_state(0, 0, 0, false, false);
eng::string msg = traceback_pcall(L, 1, LUA_MULTRET);
close_lthread_state();
@@ -602,9 +551,6 @@ void World::run_unittests() {
void World::invoke(const Invocation &inv) {
switch (inv.kind()) {
case Invocation::KIND_CHOOSE:
invoke_choose(inv.actor(), inv.place(), inv.datapack());
break;
case Invocation::KIND_ENGIO:
invoke_engio(inv.actor(), inv.place(), inv.datapack());
break;
@@ -757,40 +703,6 @@ void World::invoke_lua(int64_t actor_id, int64_t place_id, std::string_view data
assert(stack_is_clear());
}
void World::invoke_choose(int64_t actor_id, int64_t place_id, std::string_view datapack) {
assert(stack_is_clear());
// Validate that the action is legal.
Gui validation_gui;
update_gui(actor_id, place_id, &validation_gui);
if (!validation_gui.has_action(datapack)) {
return;
}
// Make sure the action starts with "cb_"
if (!sv::has_prefix(datapack, "cb_")) {
return;
}
{
lua_State *L = state();
LuaVar func, invdata;
LuaExtStack LS(L, func, invdata);
LS.set(func, datapack);
// We're planning to add the ability to pass data in as a table.
// For now the table is always empty.
LS.newtable(invdata);
// Spawn the thread and run it.
int nargs = 1;
lua_pushvalue(L, invdata.index());
spawn(LS, actor_id, place_id, func, true, nargs, false);
}
run_scheduled_threads();
assert(stack_is_clear());
}
// Read a SimpleDynamic value from the streambuffer and push
// it onto the lua stack.