Removed the old menu system (/menu and /choose) entirely
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@@ -20,7 +20,6 @@
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#include "sched.hpp"
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#include "http.hpp"
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#include "source.hpp"
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#include "gui.hpp"
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#include "luasnap.hpp"
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class World;
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@@ -245,10 +244,6 @@ public:
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//
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eng::string probe_lua(int64_t actor_id, std::string_view lua);
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// Probe the 'interface' function of the specified sprite.
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//
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void update_gui(int64_t actor_id, int64_t place_id, Gui *gui);
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// Invoke an Invocation object.
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//
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// This is the primary dispatcher for all operations that mutate a world model.
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@@ -395,10 +390,6 @@ private:
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//
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static void store_global_pointer(lua_State *L, World *w);
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// Invoke choosing an item from a plan.
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//
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void invoke_choose(int64_t actor_id, int64_t place_id, std::string_view datapack);
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// Invoke a player method, used by the graphics engine to control the player.
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//
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void invoke_engio(int64_t actor_id, int64_t place_id, std::string_view datapack);
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