Remove Display Duration from Format Log Message
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@@ -18,7 +18,7 @@ ELogVerbosity::Type UlxBlueprintErrorLibrary::ConvertElxLogVerbosity(ElxLogVerbo
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}
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}
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void UlxBlueprintErrorLibrary::FormatErrorInternal(UObject *Context, ElxLogVerbosity Verbosity, ElxErrorDisplayDuration DisplayDuration, const FString &InPattern, TArray<FFormatArgumentData> InArgs)
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void UlxBlueprintErrorLibrary::FormatErrorInternal(UObject *Context, ElxLogVerbosity Verbosity, const FString &InPattern, TArray<FFormatArgumentData> InArgs)
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{
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// Generate the formatted string.
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//
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@@ -26,21 +26,6 @@ void UlxBlueprintErrorLibrary::FormatErrorInternal(UObject *Context, ElxLogVerbo
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FText Message = FTextFormatter::Format(MoveTemp(InPatternText), MoveTemp(InArgs), false, false);
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FString MessageString = Message.ToString();
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// Convert the DisplayDuration enum into a number of seconds.
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//
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int Seconds = int(DisplayDuration);
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if (Seconds > 100) Seconds = (Seconds - 100) * 60;
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// Choose a color appropriate to the verbosity level.
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//
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FLinearColor Color;
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switch (Verbosity) {
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case ElxLogVerbosity::Fatal : Color = FLinearColor(1.0, 0.6, 0.6); break;
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case ElxLogVerbosity::Error : Color = FLinearColor(1.0, 0.6, 0.6); break;
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case ElxLogVerbosity::Warning : Color = FLinearColor(0.9, 0.9, 0.6); break;
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default: Color = FLinearColor(0.8, 0.8, 0.8); break;
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}
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// Get the blueprint name.
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//
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// Normally, the log function expects you to pass in a filename, and a log
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@@ -59,13 +44,6 @@ void UlxBlueprintErrorLibrary::FormatErrorInternal(UObject *Context, ElxLogVerbo
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auto BlueprintNameAnsi = StringCast<ANSICHAR>(*BlueprintNameString);
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FLogCategoryName BlueprintNameLogCategory(Context->GetClass()->GetFName());
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// Output to Screen, if requested.
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//
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if (Seconds != 0)
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{
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UKismetSystemLibrary::PrintText(NULL, Message, true, false, Color, Seconds, NAME_None);
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}
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// Output to Log
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//
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ELogVerbosity::Type VerbosityValue = ConvertElxLogVerbosity(Verbosity);
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@@ -57,79 +57,6 @@ enum class ElxLogVerbosity : uint8 {
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Fatal,
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};
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/** Display Duration: How long to display an error message in the game's viewport.
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*
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* Note: I know it is not traditional to use underscores in Unreal
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* identifiers. However, without the underscores, the symbols aren't
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* converted to reasonable human-readable names, and that's the whole point
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* of this enum.
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*
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*/
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UENUM(BlueprintType)
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enum class ElxErrorDisplayDuration : uint8 {
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/* Do not display the message in the viewport */
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No_Show = 0,
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/* Display the message in the viewport for 1 seconds */
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Show_1_Seconds = 1,
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/* Display the message in the viewport for 2 seconds */
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Show_2_Seconds = 2,
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/* Display the message in the viewport for 3 seconds */
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Show_3_Seconds = 3,
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/* Display the message in the viewport for 4 seconds */
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Show_4_Seconds = 4,
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/* Display the message in the viewport for 5 seconds */
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Show_5_Seconds = 5,
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/* Display the message in the viewport for 10 seconds */
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Show_10_Seconds = 10,
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/* Display the message in the viewport for 20 seconds */
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Show_20_Seconds = 20,
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/* Display the message in the viewport for 30 seconds */
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Show_30_Seconds = 30,
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/* Display the message in the viewport for 40 seconds */
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Show_40_Seconds = 40,
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/* Display the message in the viewport for 50 seconds */
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Show_50_Seconds = 50,
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/* Display the message in the viewport for 60 seconds */
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Show_60_Seconds = 60,
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/* Display the message in the viewport for 70 seconds */
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Show_70_Seconds = 70,
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/* Display the message in the viewport for 80 seconds */
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Show_80_Seconds = 80,
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/* Display the message in the viewport for 90 seconds */
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Show_90_Seconds = 90,
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/* Display the message in the viewport for 1 minutes */
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Show_1_Minutes = 101,
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/* Display the message in the viewport for 2 minutes */
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Show_2_Minutes = 102,
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/* Display the message in the viewport for 3 minutes */
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Show_3_Minutes = 103,
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/* Display the message in the viewport for 4 minutes */
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Show_4_Minutes = 104,
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/* Display the message in the viewport for 5 minutes */
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Show_5_Minutes = 105,
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};
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/* A library containing assorted useful functions for blueprint error handling.
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*
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*/
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@@ -144,7 +71,7 @@ public:
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// its own source file.
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//
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UFUNCTION(BlueprintCallable, meta=(WorldContext = "Context", BlueprintInternalUseOnly = "true"))
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static void FormatErrorInternal(UObject *Context, ElxLogVerbosity Verbosity, ElxErrorDisplayDuration DisplayDuration, const FString &InPattern, TArray<FFormatArgumentData> InArgs);
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static void FormatErrorInternal(UObject *Context, ElxLogVerbosity Verbosity, const FString &InPattern, TArray<FFormatArgumentData> InArgs);
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// A formatting routine for pins that were never connected.
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//
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@@ -61,11 +61,6 @@ static bool IsVerbosityPin(const UEdGraphPin *Pin) {
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return (Pin->PinName == VerbosityPinName);
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}
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static const FName DisplayDurationPinName(TEXT("DisplayDuration"));
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static bool IsDisplayDurationPin(const UEdGraphPin *Pin) {
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return (Pin->PinName == DisplayDurationPinName);
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}
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static const FName FormatPinName(TEXT("Format"));
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static bool IsFormatPin(const UEdGraphPin *Pin) {
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return (Pin->PinName == FormatPinName);
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@@ -116,12 +111,6 @@ void UK2Node_FormatMessage::CreateCorrectPins()
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P->DefaultValue = TEXT("Error");
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P->AutogeneratedDefaultValue = P->DefaultValue;
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}
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if (FindPin(DisplayDurationPinName, EGPD_Input) == nullptr) {
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UEdGraphPin *P = CreatePin(EGPD_Input, UEdGraphSchema_K2::PC_Byte, StaticEnum<ElxErrorDisplayDuration>(), DisplayDurationPinName);
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P->DefaultValue = TEXT("No_Show");
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P->AutogeneratedDefaultValue = P->DefaultValue;
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}
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}
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// Transfer all Existing Argument pins to the Old Pins Map.
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@@ -210,7 +199,7 @@ FText UK2Node_FormatMessage::GetNodeTitle(ENodeTitleType::Type TitleType) const
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{
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if (IsFormatErrorMessage())
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{
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return LOCTEXT("FormatErrorMessage_Title", "Format Error Message");
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return LOCTEXT("FormatErrorMessage_Title", "Format Log Message");
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}
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else
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{
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@@ -227,7 +216,7 @@ FText UK2Node_FormatMessage::GetPinDisplayName(const UEdGraphPin* Pin) const
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}
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// Many pins can go unlabeled if they have default values.
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if (IsFormatPin(Pin) || IsVerbosityPin(Pin) || IsDisplayDurationPin(Pin))
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if (IsFormatPin(Pin) || IsVerbosityPin(Pin))
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{
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if (Pin->LinkedTo.Num() == 0)
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{
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@@ -448,7 +437,6 @@ void UK2Node_FormatMessage::ExpandNode(class FKismetCompilerContext& CompilerCon
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if (IsFormatErrorMessage())
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{
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CompilerContext.MovePinLinksToIntermediate(*FindPinChecked(VerbosityPinName), *CallFormatFunction->FindPinChecked(TEXT("Verbosity")));
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CompilerContext.MovePinLinksToIntermediate(*FindPinChecked(DisplayDurationPinName), *CallFormatFunction->FindPinChecked(TEXT("DisplayDuration")));
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}
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else
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{
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