A Bunch of miscellaneous refactoring
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@@ -32,11 +32,10 @@ class INTEGRATION_API IlxTangibleInterface
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// Add interface functions to this class. This is the class that will be inherited to implement this interface.
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public:
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// Whenever the animation queue of a tangible changes in any way, this function
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// gets called automatically.
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UFUNCTION(BlueprintImplementableEvent, Category = "Luprex|Animation Queue")
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bool AnimationQueueChanged();
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UFUNCTION(BlueprintImplementableEvent, Category = "Luprex|Tangible")
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void BecomePossessed();
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};
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