A Bunch of miscellaneous refactoring
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@@ -74,11 +74,7 @@ public:
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// Set the currently-possessed tangible.
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//
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// You can also pass 0 for "no possessed tangible."
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//
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// Returns true if something changed.
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//
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bool SetPossessedTangible(int64 playerid);
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void SetPossessedTangible(UlxTangible *tan) { PossessedTangible = tan; }
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// Update the 'NearAccordingToLuprex' flags.
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//
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