Overhaul of tangible/blueprint animation interface
This commit is contained in:
BIN
Content/TangibleActor.uasset
LFS
BIN
Content/TangibleActor.uasset
LFS
Binary file not shown.
@@ -2,9 +2,11 @@
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#include "AnimQueue.h"
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FlxAnimationStep::FlxAnimationStep(uint64 hash, std::string_view body) {
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Finished = false;
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Hash = hash;
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Body.SetNum(body.size());
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memcpy(Body.GetData(), body.data(), body.size());
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Blueprint = UlxAnimationStepLibrary::AnimationStepGetString(*this, "bp");
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}
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static bool ClearProperties(const FString& prefix, UObject* obj) {
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@@ -85,10 +87,9 @@ FString UlxAnimationStepLibrary::AnimationStepDebugString(const FlxAnimationStep
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return FlxAnimationStepDecoder::DebugString(step.Hash, body);
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}
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void UlxAnimationStepLibrary::UnpackAnimationStep(const FlxAnimationStep& step,
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const FString& prefix, UObject* into) {
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void UlxAnimationStepLibrary::UnpackAnimationStep(UObject* into, const FlxAnimationStep& step, const FString& prefix) {
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step.Unpack(prefix, into, true);
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};
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}
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static FlxAnimationField FindAnimationField(const FlxAnimationStep& step, const FString& name) {
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std::string_view body((const char*)(step.Body.GetData()), step.Body.Num());
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@@ -106,6 +107,10 @@ static FlxAnimationField FindAnimationField(const FlxAnimationStep& step, const
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return result;
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}
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bool UlxAnimationStepLibrary::AnimationStepIsIdle(const FlxAnimationStep &step) {
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return step.Finished;
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}
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FVector UlxAnimationStepLibrary::AnimationStepGetVector(const FlxAnimationStep& step, const FString& name) {
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FlxAnimationField field = FindAnimationField(step, name);
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if (field.Type != ElxAnimValueType::XYZ) return FVector(0, 0, 0);
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@@ -138,6 +143,13 @@ FlxAnimationStepView FlxAnimQueueDecoder::ReadStep() {
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return result;
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}
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uint64 FlxAnimQueueDecoder::PeekHash() {
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std::string_view rest = Decoder.GetRest();
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uint64 result = Decoder.read_uint64();
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Decoder.Reset(rest, false);
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return result;
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}
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FlxAnimationField FlxAnimationStepDecoder::ReadField() {
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FlxAnimationField result;
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result.Name = Decoder.read_string_view();
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@@ -199,6 +211,11 @@ FString FlxAnimationStepDecoder::DebugString(uint64 hash, std::string_view body)
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return result;
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}
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FlxAnimQueueDecoder::FlxAnimQueueDecoder(std::string_view queue) : Decoder(queue) {
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SizeLimit = Decoder.read_uint8();
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ActualSize = Decoder.read_uint8();
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}
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FString FlxAnimQueueDecoder::DebugString(std::string_view queue) {
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FString result;
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FlxAnimQueueDecoder decoder(queue);
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@@ -216,33 +233,50 @@ FlxAnimTracker::FlxAnimTracker() {
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void FlxAnimTracker::Clear() {
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AQ.Empty();
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FirstSeqno = 0;
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HashToSeqno.Empty();
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UnstartedSeqno = 0;
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PlaybackMode = ElxAnimationMode::INVALID;
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AbortedHashes.Empty();
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Changed = true;
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}
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void FlxAnimTracker::FinishedAnimation(uint64 hash) {
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for (int i = 0; i < AQ.Num(); i++) {
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if (AQ[i].Hash == hash) {
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AQ[i].Finished = true;
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Changed = true;
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}
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}
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}
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void FlxAnimTracker::SkipToEnd() {
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for (int i = 0; i < AQ.Num(); i++) {
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if (!AQ[i].Finished) {
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AQ[i].Finished = true;
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Changed = true;
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}
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}
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}
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void FlxAnimTracker::Update(std::string_view encqueue) {
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// Check for an exact match. If the most recent entry
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// in encqueue has the same hash as the most recent
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// entry in AQ, then that's an exact match. Or,
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// if both are empty, that's also an exact match.
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// In case of exact match, abort early, there's no
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// further work needed.
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check(!encqueue.empty());
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// If the first hash matches, we don't bother updating at all.
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//
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if (encqueue.empty()) {
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if (AQ.IsEmpty()) {
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return;
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}
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} else {
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FlxAnimQueueDecoder decoder(encqueue);
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if (!AQ.IsEmpty()) {
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FlxStringDecoder qdecoder(encqueue);
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uint64 hash = qdecoder.read_uint64();
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if (hash == AQ.Last().Hash) {
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if (decoder.PeekHash() == AQ.Last().Hash) {
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return;
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}
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}
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// The Changed flag is set whenever there is any change to
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// the animation queue of any kind.
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//
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Changed = true;
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// Build a map indexing the steps in AQ.
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//
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TMap<uint64, int32> HashToIndex;
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for (int i = 0; i < AQ.Num(); i++) {
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HashToIndex.Emplace(AQ[i].Hash, i);
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}
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// Search for a Luprex animation record that matches
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@@ -252,108 +286,55 @@ void FlxAnimTracker::Update(std::string_view encqueue) {
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// At the same time, push all non-matching records
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// after the matching record onto a stack of new records.
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//
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FlxAnimQueueDecoder decoder(encqueue);
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TArray<FlxAnimationStepView> newsteps;
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int32 matchingseqno = -1;
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int32 matchingindex = -1;
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while (!decoder.AtEOF()) {
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FlxAnimationStepView step = decoder.ReadStep();
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int32* stepseq = HashToSeqno.Find(step.Hash);
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if (stepseq == nullptr) {
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int32* indexp = HashToIndex.Find(step.Hash);
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if (indexp == nullptr) {
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newsteps.Emplace(step);
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} else {
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matchingseqno = *stepseq;
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matchingindex = *indexp;
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break;
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}
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}
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// Remove all animations after the most recent matching
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// record. If we remove a 'started' animation, add that
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// animation to the list of aborted animations.
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// record.
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//
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int32 nremove = (FirstSeqno + AQ.Num()) - (matchingseqno + 1);
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int32 nremove = (AQ.Num() - (matchingindex + 1));
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check((nremove >= 0) && (nremove <= AQ.Num()));
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for (int32 i = 0; i < nremove; i++) {
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uint64 lasthash = AQ.Last().Hash;
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int32 seqno = FirstSeqno + AQ.Num() - 1;
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HashToSeqno.Remove(lasthash);
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if (seqno < UnstartedSeqno) {
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AbortedHashes.Emplace(lasthash);
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}
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AQ.PopLast();
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}
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// If we aborted a 'started' animation, we have to fix
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// up the Unstarted animation pointer.
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//
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// Note: this could leave the Unstarted pointer at
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// seqno less than FirstSeqno. We will fix that state
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// of affairs up later.
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//
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if (UnstartedSeqno > (FirstSeqno + AQ.Num())) {
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UnstartedSeqno = matchingseqno;
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PlaybackMode = ElxAnimationMode::BlendToFinal;
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}
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// Transfer the new animations onto the queue.
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//
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while (!newsteps.IsEmpty()) {
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FlxAnimationStepView step = newsteps.Pop();
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int32 seqno = FirstSeqno + AQ.Num();
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AQ.EmplaceLast(step.Hash, step.Body);
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HashToSeqno.Emplace(step.Hash, seqno);
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}
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// If there are too many animations in AQ, discard
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// any very old ones.
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//
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if (AQ.Num() > 10) {
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int ndiscard = AQ.Num() - 10;
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for (int i = 0; i < ndiscard; i++) {
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uint64 hash = AQ.First().Hash;
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HashToSeqno.Remove(hash);
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AQ.PopFirst();
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FirstSeqno += 1;
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}
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}
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// If UnstartedSeqno is before the live range,
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// then the whole queue has to be replayed. Don't
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// do that: just fast skip to the end.
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// TODO: this is hardwired to keep 10. Instead, we
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// should keep the number specified in the queue.
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//
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if (UnstartedSeqno <= FirstSeqno) {
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if (AQ.Num() == 0) {
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UnstartedSeqno = FirstSeqno;
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} else {
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UnstartedSeqno = FirstSeqno + AQ.Num() - 1;
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int limit = 10;
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int ndiscard = AQ.Num() - limit;
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if (ndiscard > 0) {
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for (int i = 0; i < ndiscard; i++) {
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AQ.PopFirst();
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}
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PlaybackMode = ElxAnimationMode::WarpToFinal;
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}
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}
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TArray<uint64> FlxAnimTracker::GetAborted() {
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TArray<uint64> result;
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result = std::move(AbortedHashes);
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AbortedHashes.Empty();
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return result;
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}
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ElxAnimationMode FlxAnimTracker::GetNextStep(FlxAnimationStep &step) {
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int offset = UnstartedSeqno - FirstSeqno;
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if (offset < AQ.Num()) {
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step = AQ[offset];
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return PlaybackMode;
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} else {
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step.Hash = 0;
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step.Body.Empty();
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return ElxAnimationMode::INVALID;
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FlxAnimationStep FlxAnimTracker::GetCurrentAnimation() {
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for (int i = 0; i < AQ.Num(); i++) {
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if (!AQ[i].Finished) {
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return AQ[i];
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}
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}
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return AQ.Last();
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}
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void FlxAnimTracker::StartedStep(uint64 hash) {
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int offset = UnstartedSeqno - FirstSeqno;
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check(offset < AQ.Num());
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check(AQ[offset].Hash == hash);
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UnstartedSeqno += 1;
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PlaybackMode = ElxAnimationMode::StartAnimation;
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}
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@@ -19,32 +19,6 @@ enum class ElxAnimValueType {
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INVALID
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};
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////////////////////////////////////////////////
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//
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// Playback Modes
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//
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// There are three different ways to play an animation:
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//
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// 1. Start Animation. This is the normal way to play an animation.
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//
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// 2. Warp to Final. Skip the actual animation, and jump
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// instantaneously to the final state of the animation.
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//
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// 3. Blend to Final. Skip the actual animation, and blend
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// smoothly to the final state of the animation. If the current
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// state is very far from the final state, then maybe
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// jump instantaneously instead.
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//
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////////////////////////////////////////////////
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UENUM(BlueprintType)
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enum class ElxAnimationMode : uint8 {
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StartAnimation,
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WarpToFinal,
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BlendToFinal,
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INVALID,
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};
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////////////////////////////////////////////////
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//
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// An single animation step.
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@@ -61,13 +35,19 @@ struct INTEGRATION_API FlxAnimationStep {
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GENERATED_BODY()
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public:
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UPROPERTY()
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bool Finished;
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UPROPERTY()
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uint64 Hash;
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UPROPERTY()
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TArray<uint8> Body;
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FlxAnimationStep() : Hash(0), Body() {}
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UPROPERTY()
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FString Blueprint;
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FlxAnimationStep() : Finished(false), Hash(0), Body(), Blueprint() {}
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FlxAnimationStep(uint64 h, std::string_view b);
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// Unpack an AnimStep into a UObject
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@@ -114,9 +94,11 @@ public:
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UFUNCTION(BlueprintCallable, BlueprintPure, Category = Luprex)
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static FString AnimationStepDebugString(const FlxAnimationStep& step);
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UFUNCTION(BlueprintCallable, Category = Luprex)
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static void UnpackAnimationStep(const FlxAnimationStep& step,
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const FString& VariableNamePrefix, UObject* into);
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UFUNCTION(BlueprintCallable, Meta = (DefaultToSelf = "into"), Category = Luprex)
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static void UnpackAnimationStep(UObject* into, const FlxAnimationStep& step, const FString& VariableNamePrefix);
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UFUNCTION(BlueprintCallable, BlueprintPure, Category = Luprex)
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static bool AnimationStepIsIdle(const FlxAnimationStep &step);
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UFUNCTION(BlueprintCallable, BlueprintPure, Category = Luprex)
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static FVector AnimationStepGetVector(const FlxAnimationStep& step, const FString& name);
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@@ -181,10 +163,23 @@ class FlxAnimQueueDecoder {
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private:
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FlxStringDecoder Decoder;
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// These values are immediately read from the header.
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//
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int SizeLimit;
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int ActualSize;
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public:
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// Initialize the FlxAnimQueueDecoder with the encoded animation queue.
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//
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FlxAnimQueueDecoder(std::string_view s) : Decoder(s) {}
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FlxAnimQueueDecoder(std::string_view s);
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// Get the size limit of the animation queue.
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//
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int GetSizeLimit() const { return SizeLimit; }
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// Get the Actual Size of the animation queue.
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//
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int GetActualSize() const { return ActualSize; }
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// Return true if the parser has reached the end of the string.
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//
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@@ -194,6 +189,10 @@ public:
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//
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FlxAnimationStepView ReadStep();
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// Peek at the hash of the next animation step.
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//
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uint64 PeekHash();
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// Convert an AnimQueue to an FString.
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//
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static FString DebugString(std::string_view s);
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@@ -252,26 +251,11 @@ public:
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//
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TDeque<FlxAnimationStep> AQ;
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// The sequence number of the first item in AQ.
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// True if something has recently changed.
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//
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int32 FirstSeqno;
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// Map from hash to sequence number.
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//
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TMap<uint64, int32> HashToSeqno;
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// The sequence number of the first unstarted animation.
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//
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int32 UnstartedSeqno;
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// Indicates whether the unstarted animation should be played or otherwise.
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//
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ElxAnimationMode PlaybackMode;
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// Array of recently-aborted hash values.
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//
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TArray<uint64> AbortedHashes;
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bool Changed;
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private:
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public:
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// Construct a tracker.
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//
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@@ -290,24 +274,39 @@ public:
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//
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void Update(std::string_view encqueue);
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// Fetch the aborted hash values.
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// Get the current animation step.
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//
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// This gets the array of aborted hashes and clears
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// the stored array.
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// Get the current animation step. This is the step that the
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// blueprint should currently be playing.
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//
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TArray<uint64> GetAborted();
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FlxAnimationStep GetCurrentAnimation();
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// Get the next unstarted animation step.
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// Declare that an animation is finished.
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//
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// Get the next animation step. Returns the next step and the
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// playback mode. If the playback mode is INVALID then there is
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// no next step to play
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// The blueprint uses this function call to indicate that it
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// is done playing the specified animation. This will cause the
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// animation to be marked as finished, which in turn causes
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// 'GetCurrentStep' to advance to the next animation.
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//
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ElxAnimationMode GetNextStep(FlxAnimationStep& step);
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void FinishedAnimation(uint64 Hash);
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// Declare that an animation has been started.
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// Skip to the end of the animation queue.
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//
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// After starting an animation, you should call this.
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// This is equivalent to calling 'FinishedHash' on every
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// animation in the entire queue.
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//
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void StartedStep(uint64 Hash);
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void SkipToEnd();
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// Clear the 'Changed' flag.
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//
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void ClearChanged() { Changed = false; }
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// Get the 'Changed' flag.
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//
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// The changed flag is set to true whenever the Luprex animation
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// queue changes from its previous state. The changed flag is also
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// set to true whenever 'SetFinished' marks an animation as finished.
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// The changed flag can only be set to false by 'ClearChanged,' above.
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//
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bool IsChanged() const { return Changed; }
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};
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@@ -7,6 +7,19 @@ FlxStringDecoder::FlxStringDecoder(std::string_view s) {
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ErrStringTooLong = false;
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}
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void FlxStringDecoder::Reset(std::string_view s, bool clear) {
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Text = s.data();
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Size = s.size();
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if (clear) {
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ErrBeyondEOF = false;
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ErrStringTooLong = false;
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}
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}
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std::string_view FlxStringDecoder::GetRest() {
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return std::string_view(Text, Size);
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}
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std::string_view FlxStringDecoder::read_string_view() {
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size_t length = read_length();
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if (length > Size) {
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@@ -22,5 +35,4 @@ std::string_view FlxStringDecoder::read_string_view() {
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void FlxStringDecoder::set_at_eof() {
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Text += Size;
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Size = 0;
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}
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@@ -70,6 +70,16 @@ public:
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//
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FlxStringDecoder(std::string_view s);
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// Get the remaining text as a string_view.
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//
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std::string_view GetRest();
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// Reinitialize with a new string_view.
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//
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// If clear is true, clears the error flags.
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//
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void Reset(std::string_view s, bool clear);
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// Get the size of the remaining text.
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//
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size_t get_size() { return Size; }
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@@ -82,6 +92,7 @@ public:
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//
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void set_at_eof();
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||||
|
||||
// Read a string as a string_view
|
||||
//
|
||||
// This reads a string from the source, returning
|
||||
|
||||
@@ -75,17 +75,12 @@ void UlxTangible::SetActorBlueprintClass(TSubclassOf<AActor> bp) {
|
||||
|
||||
void UlxTangible::UpdateAnimationQueue(std::string_view aq) {
|
||||
AnimTracker.Update(aq);
|
||||
TArray<uint64> aborted = AnimTracker.GetAborted();
|
||||
for (uint64 hash : aborted) {
|
||||
IlxTangibleInterface::Execute_AbortAnimation(GetActor(), hash);
|
||||
}
|
||||
FlxAnimationStep step;
|
||||
ElxAnimationMode mode = AnimTracker.GetNextStep(step);
|
||||
if (mode != ElxAnimationMode::INVALID) {
|
||||
bool started = IlxTangibleInterface::Execute_StartAnimation(GetActor(), mode, step);
|
||||
if (started) {
|
||||
AnimTracker.StartedStep(step.Hash);
|
||||
}
|
||||
int limit = 3;
|
||||
while (AnimTracker.IsChanged()) {
|
||||
if (limit == 0) break;
|
||||
limit -= 1;
|
||||
AnimTracker.ClearChanged();
|
||||
IlxTangibleInterface::Execute_AnimationStateChanged(GetActor());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -108,15 +103,27 @@ void UlxTangible::Destroy() {
|
||||
NearAccordingToUnreal = false;
|
||||
}
|
||||
|
||||
FString UlxTangible::GetTangiblePlane(AActor* actor) {
|
||||
static UlxTangible *GetActorTangible(AActor *actor) {
|
||||
UlxTangibleComponent* comp = actor->GetComponentByClass<UlxTangibleComponent>();
|
||||
check(comp != nullptr);
|
||||
return comp->Tangible->Plane.ToString();
|
||||
UlxTangible *result = comp->Tangible.Get();
|
||||
check(result != nullptr);
|
||||
return result;
|
||||
}
|
||||
|
||||
void UlxTangible::SetTangiblePlane(AActor* actor, const FString& plane) {
|
||||
UlxTangibleComponent* comp = actor->GetComponentByClass<UlxTangibleComponent>();
|
||||
check(comp != nullptr);
|
||||
comp->Tangible->Plane = FName(plane);
|
||||
void UlxTangible::GetCurrentAnimation(AActor *target, FlxAnimationStep &step) {
|
||||
step = GetActorTangible(target)->AnimTracker.GetCurrentAnimation();
|
||||
}
|
||||
|
||||
void UlxTangible::FinishedAnimation(AActor *target, const FlxAnimationStep &step) {
|
||||
GetActorTangible(target)->AnimTracker.FinishedAnimation(step.Hash);
|
||||
}
|
||||
|
||||
FString UlxTangible::GetTangiblePlane(AActor* target) {
|
||||
return GetActorTangible(target)->Plane.ToString();
|
||||
}
|
||||
|
||||
void UlxTangible::SetTangiblePlane(AActor* target, const FString& plane) {
|
||||
GetActorTangible(target)->Plane = FName(plane);
|
||||
}
|
||||
|
||||
|
||||
@@ -33,15 +33,10 @@ class INTEGRATION_API IlxTangibleInterface
|
||||
// Add interface functions to this class. This is the class that will be inherited to implement this interface.
|
||||
public:
|
||||
UFUNCTION(BlueprintImplementableEvent, Category = "Tangible Functionality")
|
||||
bool StartAnimation(ElxAnimationMode mode, const FlxAnimationStep& step);
|
||||
|
||||
UFUNCTION(BlueprintImplementableEvent, Category = "Tangible Functionality")
|
||||
bool AbortAnimation(int64 hash);
|
||||
bool AnimationStateChanged();
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
/**
|
||||
*
|
||||
* UlxTangible
|
||||
@@ -168,6 +163,12 @@ public:
|
||||
void UpdateAnimationQueue(std::string_view aq);
|
||||
|
||||
public:
|
||||
UFUNCTION(BlueprintCallable, Meta = (DefaultToSelf = "target"), Category = Luprex)
|
||||
static void GetCurrentAnimation(AActor *target, FlxAnimationStep &step);
|
||||
|
||||
UFUNCTION(BlueprintCallable, Meta = (DefaultToSelf = "target"), Category = Luprex)
|
||||
static void FinishedAnimation(AActor *target, const FlxAnimationStep &step);
|
||||
|
||||
UFUNCTION(BlueprintCallable, Meta = (DefaultToSelf = "target"), Category = Luprex)
|
||||
static FString GetTangiblePlane(AActor* target);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user