Spooky hash, smarter animqueue diffs
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@@ -177,8 +177,7 @@ void TextGame::check_redirects() {
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void TextGame::run()
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{
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world_.reset(new World);
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world_->init_standalone();
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world_.reset(new World(util::WORLD_TYPE_STANDALONE));
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actor_id_ = world_->create_login_actor();
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std::cerr << "Login actor ID: " << actor_id_ << std::endl;
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console_.clear();
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