Changed V7 to No V7

This commit is contained in:
2023-06-09 14:36:47 -04:00
parent 7fb8c5fefa
commit a436c20037
21 changed files with 27 additions and 65 deletions

View File

@@ -2,8 +2,9 @@
[/Script/EngineSettings.GameMapsSettings]
GameDefaultMap=/Engine/Maps/Templates/OpenWorld
GlobalDefaultGameMode=/Game/IntegrationV7GameModeBaseBP.IntegrationV7GameModeBaseBP_C
GlobalDefaultGameMode=/Game/IntegrationGameModeBaseBP.IntegrationGameModeBaseBP_C
GameInstanceClass=/Script/IntegrationV7.GameInstanceV7
GlobalDefaultServerGameMode=/Game/IntegrationGameModeBaseBP.IntegrationGameModeBaseBP_C
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
@@ -54,9 +55,6 @@ CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet'
bAuthorizeAutomaticWidgetVariableCreation=False
[/Script/Engine.Engine]
+ActiveGameNameRedirects=(OldGameName="TP_Blank",NewGameName="/Script/IntegrationV7")
+ActiveGameNameRedirects=(OldGameName="/Script/TP_Blank",NewGameName="/Script/IntegrationV7")
+ActiveClassRedirects=(OldClassName="TP_BlankGameModeBase",NewClassName="IntegrationV7GameModeBase")
[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
bEnablePlugin=True

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@@ -5,7 +5,7 @@
"Description": "",
"Modules": [
{
"Name": "IntegrationV7",
"Name": "Integration",
"Type": "Runtime",
"LoadingPhase": "Default",
"AdditionalDependencies": [

View File

@@ -3,13 +3,13 @@
using UnrealBuildTool;
using System.Collections.Generic;
public class IntegrationV7Target : TargetRules
public class IntegrationTarget : TargetRules
{
public IntegrationV7Target( TargetInfo Target) : base(Target)
public IntegrationTarget( TargetInfo Target) : base(Target)
{
Type = TargetType.Game;
DefaultBuildSettings = BuildSettingsVersion.V2;
IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_1;
ExtraModuleNames.Add("IntegrationV7");
ExtraModuleNames.Add("Integration");
}
}

View File

@@ -2,9 +2,9 @@
using UnrealBuildTool;
public class IntegrationV7 : ModuleRules
public class Integration : ModuleRules
{
public IntegrationV7(ReadOnlyTargetRules Target) : base(Target)
public Integration(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;

View File

@@ -1,6 +1,6 @@
// Copyright Epic Games, Inc. All Rights Reserved.
#include "IntegrationV7.h"
#include "Integration.h"
#include "Modules/ModuleManager.h"
IMPLEMENT_PRIMARY_GAME_MODULE( FDefaultGameModuleImpl, IntegrationV7, "IntegrationV7" );
IMPLEMENT_PRIMARY_GAME_MODULE( FDefaultGameModuleImpl, Integration, "Integration" );

View File

@@ -1,6 +1,6 @@
// Copyright Epic Games, Inc. All Rights Reserved.
#include "IntegrationV7GameModeBase.h"
#include "IntegrationGameModeBase.h"
#include "drvutil.hpp"
#include "engineutil.hpp"
#include <string>
@@ -8,7 +8,7 @@
EngineWrapper AIntegrationV7GameModeBase::Luprex;
EngineWrapper AIntegrationGameModeBase::Luprex;
//// Main loop.
//while (!engw.get_stop_driver(&engw)) {
@@ -21,7 +21,7 @@ EngineWrapper AIntegrationV7GameModeBase::Luprex;
// engw.play_invoke_event_update(&engw, drvutil::get_monotonic_clock());
//}
AIntegrationV7GameModeBase::AIntegrationV7GameModeBase() {
AIntegrationGameModeBase::AIntegrationGameModeBase() {
//PrimaryActorTick.bCanEverTick = true; // Probably wrong
//PrimaryActorTick.bTickEvenWhenPaused = true; // Probably wrong
//PrimaryActorTick.TickGroup = TG_PrePhysics; // Probably wrong
@@ -29,7 +29,7 @@ AIntegrationV7GameModeBase::AIntegrationV7GameModeBase() {
SetActorTickInterval(1.0f); // Probably wrong
}
void AIntegrationV7GameModeBase::HandleConsoleOutput() {
void AIntegrationGameModeBase::HandleConsoleOutput() {
uint32_t ndata; const char* data;
Luprex.get_outgoing(&Luprex, 0, &ndata, &data);
if (ndata == 0) return;
@@ -41,7 +41,7 @@ void AIntegrationV7GameModeBase::HandleConsoleOutput() {
ConsoleOutput.Append(fs);
}
void AIntegrationV7GameModeBase::Tick(float DeltaSeconds) {
void AIntegrationGameModeBase::Tick(float DeltaSeconds) {
Super::Tick(DeltaSeconds);
if (!luprex_initialized()) {
return;
@@ -61,7 +61,7 @@ void AIntegrationV7GameModeBase::Tick(float DeltaSeconds) {
}
}
void AIntegrationV7GameModeBase::ConsoleSendInput(const FString& fs) {
void AIntegrationGameModeBase::ConsoleSendInput(const FString& fs) {
if (Luprex.engine) {
const TCHAR* fstchar = *fs;
if (sizeof(TCHAR) == 2) {
@@ -74,7 +74,7 @@ void AIntegrationV7GameModeBase::ConsoleSendInput(const FString& fs) {
}
}
void AIntegrationV7GameModeBase::BeginPlay() {
void AIntegrationGameModeBase::BeginPlay() {
Super::BeginPlay();
if (!luprex_initialized()) {
engineutil::init_wrapper(&Luprex);

View File

@@ -6,18 +6,18 @@
#include "GameFramework/GameModeBase.h"
#include "enginewrapper.hpp"
#include "engineutil.hpp"
#include "IntegrationV7GameModeBase.generated.h"
#include "IntegrationGameModeBase.generated.h"
/**
*
*/
UCLASS()
class INTEGRATIONV7_API AIntegrationV7GameModeBase : public AGameModeBase
class INTEGRATION_API AIntegrationGameModeBase : public AGameModeBase
{
GENERATED_BODY()
public:
AIntegrationV7GameModeBase();
AIntegrationGameModeBase();
virtual void BeginPlay() override;
virtual void Tick(float) override;

View File

@@ -10,7 +10,7 @@
*
*/
UCLASS()
class INTEGRATIONV7_API AMyLuprexGameStateBase : public AGameStateBase
class INTEGRATION_API AMyLuprexGameStateBase : public AGameStateBase
{
GENERATED_BODY()
public:

View File

@@ -3,13 +3,13 @@
using UnrealBuildTool;
using System.Collections.Generic;
public class IntegrationV7EditorTarget : TargetRules
public class IntegrationEditorTarget : TargetRules
{
public IntegrationV7EditorTarget( TargetInfo Target) : base(Target)
public IntegrationEditorTarget( TargetInfo Target) : base(Target)
{
Type = TargetType.Editor;
DefaultBuildSettings = BuildSettingsVersion.V2;
IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_1;
ExtraModuleNames.Add("IntegrationV7");
ExtraModuleNames.Add("Integration");
}
}

View File

@@ -1,14 +0,0 @@
// Fill out your copyright notice in the Description page of Project Settings.
#include "GameInstanceV7.h"
static void printq(const char* msg) {
if (GEngine)
GEngine->AddOnScreenDebugMessage(-1, 15.0f, FColor::Yellow, FString(msg));
}
void UGameInstanceV7::Init() {
printq("In GameInstance Init");
}

View File

@@ -1,19 +0,0 @@
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Engine/GameInstance.h"
#include "GameInstanceV7.generated.h"
/**
*
*/
UCLASS()
class INTEGRATIONV7_API UGameInstanceV7 : public UGameInstance
{
GENERATED_BODY()
public:
virtual void Init();
};