Changed V7 to No V7
This commit is contained in:
@@ -2,8 +2,9 @@
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[/Script/EngineSettings.GameMapsSettings]
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GameDefaultMap=/Engine/Maps/Templates/OpenWorld
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GlobalDefaultGameMode=/Game/IntegrationV7GameModeBaseBP.IntegrationV7GameModeBaseBP_C
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GlobalDefaultGameMode=/Game/IntegrationGameModeBaseBP.IntegrationGameModeBaseBP_C
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GameInstanceClass=/Script/IntegrationV7.GameInstanceV7
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GlobalDefaultServerGameMode=/Game/IntegrationGameModeBaseBP.IntegrationGameModeBaseBP_C
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[/Script/WindowsTargetPlatform.WindowsTargetSettings]
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DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
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@@ -54,9 +55,6 @@ CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet'
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bAuthorizeAutomaticWidgetVariableCreation=False
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[/Script/Engine.Engine]
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+ActiveGameNameRedirects=(OldGameName="TP_Blank",NewGameName="/Script/IntegrationV7")
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+ActiveGameNameRedirects=(OldGameName="/Script/TP_Blank",NewGameName="/Script/IntegrationV7")
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+ActiveClassRedirects=(OldClassName="TP_BlankGameModeBase",NewClassName="IntegrationV7GameModeBase")
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[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
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bEnablePlugin=True
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BIN
Content/IntegrationGameModeBaseBP.uasset
LFS
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BIN
Content/IntegrationGameModeBaseBP.uasset
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BIN
Content/a123.uasset
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Content/a123.uasset
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@@ -5,7 +5,7 @@
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"Description": "",
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"Modules": [
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{
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"Name": "IntegrationV7",
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"Name": "Integration",
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"Type": "Runtime",
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"LoadingPhase": "Default",
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"AdditionalDependencies": [
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@@ -3,13 +3,13 @@
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using UnrealBuildTool;
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using System.Collections.Generic;
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public class IntegrationV7Target : TargetRules
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public class IntegrationTarget : TargetRules
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{
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public IntegrationV7Target( TargetInfo Target) : base(Target)
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public IntegrationTarget( TargetInfo Target) : base(Target)
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{
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Type = TargetType.Game;
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DefaultBuildSettings = BuildSettingsVersion.V2;
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IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_1;
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ExtraModuleNames.Add("IntegrationV7");
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ExtraModuleNames.Add("Integration");
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}
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}
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@@ -2,9 +2,9 @@
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using UnrealBuildTool;
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public class IntegrationV7 : ModuleRules
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public class Integration : ModuleRules
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{
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public IntegrationV7(ReadOnlyTargetRules Target) : base(Target)
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public Integration(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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@@ -1,6 +1,6 @@
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// Copyright Epic Games, Inc. All Rights Reserved.
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#include "IntegrationV7.h"
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#include "Integration.h"
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#include "Modules/ModuleManager.h"
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IMPLEMENT_PRIMARY_GAME_MODULE( FDefaultGameModuleImpl, IntegrationV7, "IntegrationV7" );
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IMPLEMENT_PRIMARY_GAME_MODULE( FDefaultGameModuleImpl, Integration, "Integration" );
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@@ -1,6 +1,6 @@
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// Copyright Epic Games, Inc. All Rights Reserved.
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#include "IntegrationV7GameModeBase.h"
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#include "IntegrationGameModeBase.h"
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#include "drvutil.hpp"
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#include "engineutil.hpp"
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#include <string>
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@@ -8,7 +8,7 @@
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EngineWrapper AIntegrationV7GameModeBase::Luprex;
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EngineWrapper AIntegrationGameModeBase::Luprex;
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//// Main loop.
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//while (!engw.get_stop_driver(&engw)) {
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@@ -21,7 +21,7 @@ EngineWrapper AIntegrationV7GameModeBase::Luprex;
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// engw.play_invoke_event_update(&engw, drvutil::get_monotonic_clock());
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//}
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AIntegrationV7GameModeBase::AIntegrationV7GameModeBase() {
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AIntegrationGameModeBase::AIntegrationGameModeBase() {
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//PrimaryActorTick.bCanEverTick = true; // Probably wrong
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//PrimaryActorTick.bTickEvenWhenPaused = true; // Probably wrong
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//PrimaryActorTick.TickGroup = TG_PrePhysics; // Probably wrong
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@@ -29,7 +29,7 @@ AIntegrationV7GameModeBase::AIntegrationV7GameModeBase() {
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SetActorTickInterval(1.0f); // Probably wrong
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}
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void AIntegrationV7GameModeBase::HandleConsoleOutput() {
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void AIntegrationGameModeBase::HandleConsoleOutput() {
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uint32_t ndata; const char* data;
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Luprex.get_outgoing(&Luprex, 0, &ndata, &data);
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if (ndata == 0) return;
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@@ -41,7 +41,7 @@ void AIntegrationV7GameModeBase::HandleConsoleOutput() {
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ConsoleOutput.Append(fs);
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}
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void AIntegrationV7GameModeBase::Tick(float DeltaSeconds) {
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void AIntegrationGameModeBase::Tick(float DeltaSeconds) {
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Super::Tick(DeltaSeconds);
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if (!luprex_initialized()) {
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return;
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@@ -61,7 +61,7 @@ void AIntegrationV7GameModeBase::Tick(float DeltaSeconds) {
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}
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}
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void AIntegrationV7GameModeBase::ConsoleSendInput(const FString& fs) {
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void AIntegrationGameModeBase::ConsoleSendInput(const FString& fs) {
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if (Luprex.engine) {
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const TCHAR* fstchar = *fs;
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if (sizeof(TCHAR) == 2) {
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@@ -74,7 +74,7 @@ void AIntegrationV7GameModeBase::ConsoleSendInput(const FString& fs) {
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}
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}
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void AIntegrationV7GameModeBase::BeginPlay() {
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void AIntegrationGameModeBase::BeginPlay() {
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Super::BeginPlay();
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if (!luprex_initialized()) {
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engineutil::init_wrapper(&Luprex);
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@@ -6,18 +6,18 @@
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#include "GameFramework/GameModeBase.h"
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#include "enginewrapper.hpp"
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#include "engineutil.hpp"
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#include "IntegrationV7GameModeBase.generated.h"
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#include "IntegrationGameModeBase.generated.h"
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/**
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*
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*/
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UCLASS()
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class INTEGRATIONV7_API AIntegrationV7GameModeBase : public AGameModeBase
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class INTEGRATION_API AIntegrationGameModeBase : public AGameModeBase
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{
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GENERATED_BODY()
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public:
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AIntegrationV7GameModeBase();
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AIntegrationGameModeBase();
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virtual void BeginPlay() override;
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virtual void Tick(float) override;
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@@ -10,7 +10,7 @@
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*
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*/
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UCLASS()
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class INTEGRATIONV7_API AMyLuprexGameStateBase : public AGameStateBase
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class INTEGRATION_API AMyLuprexGameStateBase : public AGameStateBase
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{
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GENERATED_BODY()
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public:
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@@ -3,13 +3,13 @@
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using UnrealBuildTool;
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using System.Collections.Generic;
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public class IntegrationV7EditorTarget : TargetRules
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public class IntegrationEditorTarget : TargetRules
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{
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public IntegrationV7EditorTarget( TargetInfo Target) : base(Target)
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public IntegrationEditorTarget( TargetInfo Target) : base(Target)
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{
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Type = TargetType.Editor;
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DefaultBuildSettings = BuildSettingsVersion.V2;
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IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_1;
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ExtraModuleNames.Add("IntegrationV7");
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ExtraModuleNames.Add("Integration");
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}
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}
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@@ -1,14 +0,0 @@
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// Fill out your copyright notice in the Description page of Project Settings.
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#include "GameInstanceV7.h"
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static void printq(const char* msg) {
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if (GEngine)
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GEngine->AddOnScreenDebugMessage(-1, 15.0f, FColor::Yellow, FString(msg));
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}
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void UGameInstanceV7::Init() {
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printq("In GameInstance Init");
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}
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@@ -1,19 +0,0 @@
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "Engine/GameInstance.h"
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#include "GameInstanceV7.generated.h"
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/**
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*
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*/
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UCLASS()
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class INTEGRATIONV7_API UGameInstanceV7 : public UGameInstance
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{
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GENERATED_BODY()
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public:
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virtual void Init();
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};
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