Replace invoke_engio with invoke_lua_call
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@@ -142,7 +142,8 @@ void AIntegrationGameModeBase::InvokeEngioMove(const FString &action, const FVec
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FTCHARToUTF8 utf8action(action);
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std::string uaction(utf8action.Get(), utf8action.Length());
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FlxStreamBuffer sb;
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sb.write_string("move"); // Function name within engio
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sb.write_string("engio");
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sb.write_string("move");
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sb.write_simple_dynamic_tag(SimpleDynamicTag::STRING);
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sb.write_string(uaction);
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sb.write_simple_dynamic_tag(SimpleDynamicTag::VECTOR);
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@@ -152,13 +153,14 @@ void AIntegrationGameModeBase::InvokeEngioMove(const FString &action, const FVec
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std::string_view datapk = sb.view();
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FlxLockedWrapper w(LockableWrapper);
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int64 player = w.GetActor();
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w->play_invoke_engio(w.Get(), player, datapk.size(), datapk.data());
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w->play_invoke_lua_call(w.Get(), player, datapk.size(), datapk.data());
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}
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void AIntegrationGameModeBase::ExecuteDebuggingCommand(FlxLockedWrapper &w, const FString &fs) {
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if (fs == "\\invokeplayer") {
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DPrint(TEXT("Trying to invoke 'myfunction' in lua"));
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FlxStreamBuffer sb;
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sb.write_string("engio");
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sb.write_string("myfunction");
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sb.write_simple_dynamic_tag(SimpleDynamicTag::NUMBER);
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sb.write_double(3.0);
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@@ -168,7 +170,7 @@ void AIntegrationGameModeBase::ExecuteDebuggingCommand(FlxLockedWrapper &w, cons
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sb.write_fvector(FVector(2,3,4));
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std::string_view datapk = sb.view();
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int64 player = w.GetActor();
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w->play_invoke_engio(w.Get(), player, datapk.size(), datapk.data());
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w->play_invoke_lua_call(w.Get(), player, datapk.size(), datapk.data());
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} else {
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ConsoleOutput.AppendLine(TEXT("Unknown Command"));
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}
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@@ -6,6 +6,7 @@
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#include "IntegrationGameModeBase.h"
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#define DEFAULT_BLUEPRINT (TEXT("TangibleStaticMesh"))
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#define LOCTEXT_NAMESPACE "Tangible"
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UlxTangible::UlxTangible()
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{
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@@ -113,7 +114,7 @@ void UlxTangible::MaybeExecuteAnimStateChanged() {
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FString blueprint = AnimTracker.GetCurrentBlueprintName();
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if (blueprint.IsEmpty()) blueprint = DEFAULT_BLUEPRINT;
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SetActorBlueprint(blueprint);
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IlxTangibleInterface::Execute_AnimationStateChanged(GetActor());
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IlxTangibleInterface::Execute_AnimationQueueChanged(GetActor());
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}
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}
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@@ -173,4 +174,44 @@ bool UlxTangible::IsCurrentPlayer(AActor* target) {
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void UlxTangible::SetAutoFinish(AActor *target, const FString &action, const FVector &xyz) {
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UlxTangible *tan = GetActorTangible(target);
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tan->AnimTracker.SetAutoFinish(action, xyz);
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}
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}
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void UlxTangible::Assert(bool condition, const FString &message) {
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if (!condition) {
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FBlueprintExceptionInfo ExceptionInfo(EBlueprintExceptionType::FatalError, FText::FromString(message));
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FBlueprintCoreDelegates::ThrowScriptException(FFrame::GetThreadLocalTopStackFrame()->Object, *FFrame::GetThreadLocalTopStackFrame(), ExceptionInfo);
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}
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}
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void UlxTangible::CallFunctionByName(UObject *object, const FString &namepart1, const FString &namepart2, const FString &fallback) {
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FString fullname = namepart1 + namepart2;
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if (!IsValid(object)) {
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const FBlueprintExceptionInfo ExceptionInfo(
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EBlueprintExceptionType::FatalError,
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LOCTEXT("CallFunctionByName_ObjectIsNotValid", "In CallFunctionByName, object passed in is not valid.")
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);
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FBlueprintCoreDelegates::ThrowScriptException(FFrame::GetThreadLocalTopStackFrame()->Object, *FFrame::GetThreadLocalTopStackFrame(), ExceptionInfo);
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return;
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}
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UFunction* function = object->FindFunction(FName(*fullname));
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if (function == nullptr) {
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function = object->FindFunction(FName(*fallback));
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if (function == nullptr) {
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const FBlueprintExceptionInfo ExceptionInfo(
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EBlueprintExceptionType::FatalError,
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LOCTEXT("CallFunctionByName_NoSuchFunction", "In CallFunctionByName, cannot find the named function or the fallback function.")
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);
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FBlueprintCoreDelegates::ThrowScriptException(FFrame::GetThreadLocalTopStackFrame()->Object, *FFrame::GetThreadLocalTopStackFrame(), ExceptionInfo);
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return;
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}
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}
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if (function->ParmsSize != 0) {
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const FBlueprintExceptionInfo ExceptionInfo(
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EBlueprintExceptionType::FatalError,
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LOCTEXT("CallFunctionByName_FunctionHasParameters", "CallFunctionByName can only call functions that have no parameters and no return values.")
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);
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FBlueprintCoreDelegates::ThrowScriptException(FFrame::GetThreadLocalTopStackFrame()->Object, *FFrame::GetThreadLocalTopStackFrame(), ExceptionInfo);
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return;
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}
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object->ProcessEvent(function, nullptr);
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}
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@@ -33,7 +33,7 @@ class INTEGRATION_API IlxTangibleInterface
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// Add interface functions to this class. This is the class that will be inherited to implement this interface.
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public:
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UFUNCTION(BlueprintImplementableEvent, Category = "Tangible Functionality")
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bool AnimationStateChanged();
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bool AnimationQueueChanged();
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UFUNCTION(BlueprintImplementableEvent, Category = "Tangible Functionality")
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void BecomePossessed();
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@@ -171,6 +171,15 @@ public:
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UFUNCTION(BlueprintCallable, Meta = (DefaultToSelf = "target"), Category = Luprex)
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static void SetAutoFinish(AActor *target, const FString &action, const FVector &xyz);
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// Quit the game, reporting an error message to the log.
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UFUNCTION(BlueprintCallable, Category = Luprex)
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static void Assert(bool condition, const FString &ErrorMessage);
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// Call a function by name, on any UObject. If the function doesn't exist, calls
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// the fallback function instead. If that isn't found either, returns false.
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UFUNCTION(BlueprintCallable, Meta = (DefaultToSelf = "target"), Category = Luprex)
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static void CallFunctionByName(UObject *target, const FString &NamePart1, const FString &NamePart2, const FString &fallback);
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};
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