Replace invoke_engio with invoke_lua_call
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@@ -33,7 +33,7 @@ class INTEGRATION_API IlxTangibleInterface
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// Add interface functions to this class. This is the class that will be inherited to implement this interface.
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public:
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UFUNCTION(BlueprintImplementableEvent, Category = "Tangible Functionality")
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bool AnimationStateChanged();
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bool AnimationQueueChanged();
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UFUNCTION(BlueprintImplementableEvent, Category = "Tangible Functionality")
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void BecomePossessed();
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@@ -171,6 +171,15 @@ public:
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UFUNCTION(BlueprintCallable, Meta = (DefaultToSelf = "target"), Category = Luprex)
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static void SetAutoFinish(AActor *target, const FString &action, const FVector &xyz);
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// Quit the game, reporting an error message to the log.
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UFUNCTION(BlueprintCallable, Category = Luprex)
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static void Assert(bool condition, const FString &ErrorMessage);
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// Call a function by name, on any UObject. If the function doesn't exist, calls
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// the fallback function instead. If that isn't found either, returns false.
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UFUNCTION(BlueprintCallable, Meta = (DefaultToSelf = "target"), Category = Luprex)
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static void CallFunctionByName(UObject *target, const FString &NamePart1, const FString &NamePart2, const FString &fallback);
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};
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