More work on focus, and good docs
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@@ -19,6 +19,7 @@
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#include "CoreMinimal.h"
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#include "Common.h"
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#include "UObject/ObjectKey.h"
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#include "Blueprint/UserWidget.h"
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#include "Components/CanvasPanel.h"
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#include "Components/CanvasPanelSlot.h"
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@@ -128,6 +129,9 @@ public:
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meta = (DefaultToSelf = "Widget", ExpandEnumAsExecs = "Result"))
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static UlxRootCanvasSlot *GetRootCanvasSlot(class UUserWidget *Widget, ElxSuccessOrWrongType &Result);
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// The last widget whose focus request was granted.
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TObjectKey<UWidget> LastWidgetGrantedFocus;
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protected:
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// We inherit most of our code from CanvasPanel. This causes the
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