Implemented a lot of LuprexSockets
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@@ -6,16 +6,6 @@
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#include <string>
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#include <string_view>
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//// Main loop.
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//while (!engw.get_stop_driver(&engw)) {
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// handle_lua_source();
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// handle_console_output();
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// handle_new_outgoing_sockets();
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// handle_socket_input_output();
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// handle_console_input();
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// handle_console_output();
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// engw.play_invoke_event_update(&engw, drvutil::get_monotonic_clock());
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//}
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AIntegrationGameModeBase::AIntegrationGameModeBase()
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{
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@@ -180,7 +170,7 @@ void AIntegrationGameModeBase::BeginPlay()
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}
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std::string_view srcpakv = srcpak.view();
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char* argv[1];
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argv[0] = const_cast<char*>("lpxserver");
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argv[0] = const_cast<char*>("lpxclient");
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Luprex.play_initialize(&Luprex, 1, argv, srcpakv.size(), srcpakv.data(), "");
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if (Luprex.error[0])
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{
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