Change the creation/deletion of tangibles so that the tangible database is never really deleted.
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@@ -376,6 +376,54 @@ void LuaStack::makeclass(LuaSlot tab, std::string_view name) const {
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lua_pop(L_, 1);
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}
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void LuaStack::maketan(LuaSlot tab, int64_t id) const {
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LuaVar tangibles, metatab;
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LuaStack LS(L_, tangibles, metatab);
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// Try to get the existing tangible.
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LS.rawget(tangibles, LuaRegistry, "tangibles");
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LS.rawget(tab, tangibles, id);
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// If we succeeded, return it.
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if (LS.istable(tab)) {
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LS.result();
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return;
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}
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// Create the tangible's database and metatable.
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LS.set(tab, LuaNewTable);
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LS.set(metatab, LuaNewTable);
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LS.setmetatable(tab, metatab);
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// Mark the tangible using the tabletype field.
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LS.settabletype(tab, LUA_TT_TANGIBLE);
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LS.settabletype(metatab, LUA_TT_TANGIBLEMETA);
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// Store the tangible ID and lock the metatable.
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LS.rawset(metatab, "id", id);
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LS.rawset(metatab, "__metatable", false);
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// Store the database into the tangibles table.
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LS.rawset(tangibles, id, tab);
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LS.result();
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}
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bool LuaStack::tanblank(LuaSlot tab) const {
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bool result = true;
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if (istable(tab) && gettabletype(tab) == LUA_TT_TANGIBLE) {
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if (lua_getmetatable(L_, tab.index())) {
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lua_pushstring(L_, "threads");
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lua_rawget(L_, -2);
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if (lua_type(L_, -1) == LUA_TTABLE) {
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result = false;
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}
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lua_pop(L_, 2);
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}
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}
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return result;
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}
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int64_t LuaStack::tanid(LuaSlot tab) const {
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int64_t result = 0;
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