Can now switch the skeletal mesh on a character

This commit is contained in:
2026-02-17 15:49:52 -05:00
parent 3f975dbada
commit a987754b38
16 changed files with 157 additions and 125 deletions

View File

@@ -15,18 +15,12 @@
#pragma once
#include "Containers/UnrealString.h"
#include "ConsoleOutput.generated.h"
<<<<<<< HEAD
//////////////////////////////////////////////////////////////
=======
////////////////////////////////////////////////////////////
>>>>>>> 9b1dd00a45a7b17c3546f8574d00e5ec78f17c75
//
// UlxConsoleOutput
//
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// When the lua code executes a print statement, the text
// eventually gets passed to the GameMode blueprint: see
// Docs/Print-Statement-Handling.md for more information.
@@ -52,10 +46,7 @@
// If the GameMode wants to use some other framework to
// implement the virtual console, that's perfectly fine.
//
//////////////////////////////////////////////////////////////
=======
////////////////////////////////////////////////////////////
>>>>>>> 9b1dd00a45a7b17c3546f8574d00e5ec78f17c75
UCLASS(BlueprintType)
class UlxConsoleOutput : public UObject