Can now switch the skeletal mesh on a character
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@@ -15,18 +15,12 @@
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#pragma once
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#include "Containers/UnrealString.h"
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#include "ConsoleOutput.generated.h"
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<<<<<<< HEAD
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//////////////////////////////////////////////////////////////
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=======
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>>>>>>> 9b1dd00a45a7b17c3546f8574d00e5ec78f17c75
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//
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// UlxConsoleOutput
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//
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<<<<<<< HEAD
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// When the lua code executes a print statement, the text
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// eventually gets passed to the GameMode blueprint: see
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// Docs/Print-Statement-Handling.md for more information.
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@@ -52,10 +46,7 @@
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// If the GameMode wants to use some other framework to
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// implement the virtual console, that's perfectly fine.
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//
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//////////////////////////////////////////////////////////////
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=======
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////////////////////////////////////////////////////////////
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>>>>>>> 9b1dd00a45a7b17c3546f8574d00e5ec78f17c75
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UCLASS(BlueprintType)
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class UlxConsoleOutput : public UObject
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