Can now switch the skeletal mesh on a character
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@@ -3,6 +3,7 @@
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#pragma once
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#include "CoreMinimal.h"
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#include "Engine/HitResult.h"
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#include "GameFramework/GameModeBase.h"
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#include "lpx-enginewrapper.hpp"
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#include "StringDecoder.h"
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