Can now switch the skeletal mesh on a character
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@@ -10,7 +10,7 @@ function login.init()
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global.set("nextplayer", player + 1)
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dprint("login.init initializing player ", player)
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actor.player = player
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tangible.animinit{tan=actor, anim={bp="character", plane="earth", xyz={player * 100, 0, 90}}}
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tangible.animinit{tan=actor, anim={bp="character", mesh="manny", plane="earth", xyz={player * 100, 0, 90}}}
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end
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-- This gets called on the admin user. You can call login.init in here if you want.
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