Can now switch the skeletal mesh on a character

This commit is contained in:
2026-02-17 15:49:52 -05:00
parent 3f975dbada
commit a987754b38
16 changed files with 157 additions and 125 deletions

View File

@@ -10,7 +10,7 @@ function login.init()
global.set("nextplayer", player + 1)
dprint("login.init initializing player ", player)
actor.player = player
tangible.animinit{tan=actor, anim={bp="character", plane="earth", xyz={player * 100, 0, 90}}}
tangible.animinit{tan=actor, anim={bp="character", mesh="manny", plane="earth", xyz={player * 100, 0, 90}}}
end
-- This gets called on the admin user. You can call login.init in here if you want.