Add LpxClient/LpxServer stubs, add dispatcher to main

This commit is contained in:
2021-10-14 15:51:38 -04:00
parent 901517bc01
commit a9afbebbc3
11 changed files with 315 additions and 152 deletions

View File

@@ -15,8 +15,37 @@
#include "textgame.hpp"
#include "luaconsole.hpp"
#include "print.hpp"
#include <memory>
class TextGame : public DrivenEngine {
private:
using StringVec = LuaConsole::StringVec;
std::unique_ptr<World> world_;
LuaConsole console_;
Gui gui_;
int64_t gui_place_;
int64_t actor_id_;
void do_view_command(const StringVec &cmd);
void do_menu_command(const StringVec &cmd);
void do_choose_command(const StringVec &cmd);
void do_quit_command(const StringVec &cmd);
void do_snapshot_command(const StringVec &cmd);
void do_rollback_command(const StringVec &cmd);
void do_tick_command(const StringVec &cmd);
void do_lua(const std::string &exp);
void do_command(const StringVec &exp);
void check_redirects();
public:
virtual void event_init();
virtual void event_update();
};
// Add another error status.
static lua_State *globalL = NULL;
@@ -222,3 +251,6 @@ void TextGame::event_update()
}
}
UniqueDrivenEngine make_TextGame() {
return UniqueDrivenEngine(new TextGame);
}