Implement the core of the login system

This commit is contained in:
2021-03-30 18:35:08 -04:00
parent 795a45c950
commit aa7de03c57
4 changed files with 113 additions and 32 deletions

View File

@@ -81,7 +81,7 @@ void TextGame::do_view_command(const StringVec &cmd) {
std::cerr << "v command (view) takes no arguments" << std::endl;
return;
}
for (int64_t id : world_->get_near(1, 100, true)) {
for (int64_t id : world_->get_near(actor_id_, 100, true)) {
const Tangible *tan = world_->tangible_get(id);
const AnimStep &aqback = tan->anim_queue_.back();
std::cerr << id << ": " << aqback.graphic() << " " << aqback.plane() << " " << aqback.xyz() << std::endl;
@@ -91,15 +91,15 @@ void TextGame::do_view_command(const StringVec &cmd) {
void TextGame::do_menu_command(const StringVec &cmd) {
int64_t id;
if (cmd.size() == 1) {
id = 1;
id = actor_id_;
} else if (cmd.size() == 2) {
id = util::strtoint(cmd[1], -1);
} else {
std::cerr << "m command (menu) expects a tangible ID or defaults to 1" << std::endl;
std::cerr << "m command (menu) expects a tangible ID or defaults to actor_id" << std::endl;
return;
}
gui_place_ = id;
world_->update_gui(1, id, &gui_);
world_->update_gui(actor_id_, id, &gui_);
int index = 0;
for (const GuiElt &elt : gui_.elts()) {
std::cerr << index << " " << elt.label() << std::endl;
@@ -125,7 +125,7 @@ void TextGame::do_choose_command(const StringVec &cmd) {
GuiResult dummyresult;
dummyresult["flavor"] = "chocolate";
dummyresult["color"] = "blue";
world_->invoke_plan(1, gui_place_, action, dummyresult);
world_->invoke_plan(actor_id_, gui_place_, action, dummyresult);
}
void TextGame::do_snapshot_command(const StringVec &cmd) {
@@ -164,12 +164,26 @@ void TextGame::do_command(const StringVec &words) {
}
}
void TextGame::check_redirects() {
World::Redirects redir = world_->fetch_redirects();
for (const auto &p : redir) {
if (p.first == actor_id_) {
actor_id_ = p.second;
std::cerr << "Login actor ID: " << actor_id_ << std::endl;
gui_.clear();
}
}
}
void TextGame::run()
{
world_.reset(new World);
world_->init_standalone();
actor_id_ = world_->create_login_actor();
std::cerr << "Login actor ID: " << actor_id_ << std::endl;
console_.clear();
while (true) {
check_redirects();
console_.add_stdin();
int action = console_.action();
if (action == LuaConsole::DO_LUA) {