Added get_animation_queue to DrivenEngine
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@@ -445,6 +445,22 @@ void DrivenEngine::drv_get_animation_queue_hashes(uint32_t count, const int64_t
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}
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}
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void DrivenEngine::drv_get_animation_queue(uint64_t tanid, uint32_t *count, AnimEntry **entries) {
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uint32_t hash1 = eng::memhash();
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anim_queue_result_.clear();
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if ((visible_world_ != 0) && (tanid != 0)) {
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visible_world_->get_animation_queue(tanid, &anim_queue_result_);
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}
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*count = anim_queue_result_.size();
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if (count > 0) {
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*entries = &(anim_queue_result_[0]);
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} else {
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*entries = nullptr;
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}
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uint32_t hash2 = eng::memhash();
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assert(hash1 == hash2);
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}
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//////////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////
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//
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@@ -578,6 +594,10 @@ static void drv_get_animation_queue_hashes(EngineWrapper *w, uint32_t count, con
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return w->engine->drv_get_animation_queue_hashes(count, ids, hashes);
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}
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static void drv_get_animation_queue(EngineWrapper *w, int64_t tanid, uint32_t *count, EngineWrapper::AnimEntry **entries) {
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return w->engine->drv_get_animation_queue(tanid, count, entries);
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}
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//////////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////
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//
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@@ -975,6 +995,7 @@ static void init_engine_wrapper_helper(EngineWrapper *w) {
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w->get_actor_id = drv_get_actor_id;
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w->get_tangibles_near = drv_get_tangibles_near;
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w->get_animation_queue_hashes = drv_get_animation_queue_hashes;
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w->get_animation_queue = drv_get_animation_queue;
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w->play_initialize = play_initialize;
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w->play_clear_new_outgoing = play_clear_new_outgoing;
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