Added get_animation_queue to DrivenEngine
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@@ -238,6 +238,13 @@ void World::get_animation_queue_hashes(uint32_t count, const int64_t *ids, uint6
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}
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}
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void World::get_animation_queue(int64_t tanid, std::vector<EngineWrapper::AnimEntry> *into) {
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Tangible *tan = tangible_get(tanid);
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if (tan != nullptr) {
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tan->anim_queue_.get_for_engine_wrapper(into);
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}
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}
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World::Redirects World::fetch_redirects() {
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World::Redirects result = std::move(redirects_);
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redirects_.clear();
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