Added get_animation_queue to DrivenEngine
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@@ -142,6 +142,13 @@ public:
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//
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void get_animation_queue_hashes(uint32_t count, const int64_t *ids, uint64_t *hashes);
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// Get the animation queue for the graphics engine.
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//
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// Gets the animation queue of a tangible in a form that can be
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// passed to the graphics engine.
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//
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void get_animation_queue(int64_t tanid, std::vector<EngineWrapper::AnimEntry> *into);
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// Make a tangible.
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//
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// You must provide a valid previously-unused ID. Otherwise, leaves the lua
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