Combining two repos
This commit is contained in:
549
luprex/core/cpp/luastack.hpp
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549
luprex/core/cpp/luastack.hpp
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/////////////////////////////////////////////////////////
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//
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//
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// LUASTACK
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//
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// The standard lua C API asks you to work with a stack machine. You're supposed
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// to manually push and pop values on the lua stack. I find this difficult, I
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// find it hard to remember what stack position contains what value.
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//
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// To make it easier, I've created this module, "LuaStack." This module
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// creates the illusion that you're working with local variables that contain
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// lua values.
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//
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// Of course, this is all using the lua stack under the covers. Lua
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// local variables are actually just lua stack addresses. But that's
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// all kept fairly well hidden. When you use Lua local variables, and
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// the accessors inside class LuaStack, it appears that you're
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// manipulating data using local variables instead of using a stack.
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// For people like me, that's easier to think about.
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//
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// Here's an example.
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//
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// let's say you have a function that takes two arguments
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// ARG1 and ARG2, has a single return value RET1, and needs two local
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// variables LOC1 and LOC2. We would declare it like this:
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//
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// int myfunc(lua_State *L) {
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//
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// LuaArg arg1, arg2; // Declare local variables to hold the arguments.
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// LuaRet ret1; // Declare local variables to hold the return values.
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// LuaVar loc1, loc2, loc3; // Declare local variables for other purposes.
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//
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// // Assign every local var a stack index.
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// LuaStack LS(L, arg1, arg2, ret1, loc1, loc2, loc3);
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//
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// // manipulate the data in the lua local variables...
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// LS.rawget(loc1, arg1, arg2);
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// ... etc ...
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// }
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//
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// Class LuaArg, LuaRet, and LuaVar are all lua local variables.
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// The luastack constructor assigns each one of them a position on
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// the lua stack. It also makes sure that the arguments are in
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// the LuaArg variables, and it makes sure that the LuaRet values
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// are the only thing left on the stack at return time.
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//
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// Class LuaStack provides a complete catalog of accessors
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// like 'rawget' - roughly speaking, it provides equivalents to
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// every major accessor in the lua API. However, the accessors
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// provided by LuaStack take input and output from lua locals, not
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// from the stack. For example, consider this:
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//
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// LS.rawget(value, tab, key);
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//
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// In the above, value, tab, and key should be lua local variables.
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// This does a rawget on 'table', with the specified 'key', and
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// stores the result in 'value'. Nothing is added to or removed
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// from the lua stack. In general, none of the accessors in class
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// LuaStack add anything to the stack, or pop anything from the
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// stack.
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//
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// Class LuaStack can also do automatic type conversions. For
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// example, suppose you do this:
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//
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// LS.rawget(value, tab, key);
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//
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// Nominally, you would expect value, tab, and key to be lua local
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// variables. But if you pass a std::string for key, then LuaStack will
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// automatically convert it. In general, class LuaStack can
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// convert lua_Integer, lua_Number, std::string, bool, and LuaNil.
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//
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// On output, LuaStack can convert lua_Integers, lua_Numbers, and
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// std::strings. In this case, strict type checking is done. If
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// there is a type mismatch, a lua error is thrown.
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//
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// You can use the operator 'set' to assign a value to a lua local
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// variable:
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//
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// LS.set(val1, val2);
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//
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// This is actually a copy operation that copies from one lua local
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// variable to another. But using type conversions, it can also be
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// used to assign arbitrary values to lua local variables, or to
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// get values from lua local variables.
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//
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// Passing LuaNewTable as an input will cause a new table to be
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// created before calling the specified operation.
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//
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//
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/////////////////////////////////////////////////////////
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//
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//
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// LuaStack type checking
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//
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// LuaStack contains accessors for type checking. These include:
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//
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// bool LuaStack::isnumber(LuaSlot s)
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// bool LuaStack::isinteger(LuaSlot s)
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// bool LuaStack::isstring(LuaSlot s)
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// etc...
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//
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// And it also contains operations that throw errors:
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//
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// void LuaStack::checknumber(LuaSlot s)
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// void LuaStack::checkinteger(LuaSlot s)
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// void LuaStack::checkstring(LuaSlot s)
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// etc...
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//
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// These are different from the lua builtins in that they are strict.
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// For example, 'isnumber' only returns true if the value in the
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// lua local variable is already a number. No conversions are done.
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//
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// These functions do checking and also conversion at the same time:
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//
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// lua_Integer LuaStack::ckinteger(LuaSlot s)
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// lua_Number LuaStack::cknumber(LuaSlot s)
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// std::string LuaStack::ckstring(LuaSlot s)
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// lua_State *LuaStack::ckthread(LuaSlot s)
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//
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// Like the other operations, they are strict.
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//
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//
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// LUADEFINE
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//
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// LuaDefine is a macro that defines a C function which is
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// exposed to lua. It creates a global registry of functions
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// created with LuaDefine. You use it like so:
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//
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// LuaDefine(function_name, "modebits") {
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// ...
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// }
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//
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// This macroexpands into a function definition and a function
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// registration. The function definition looks like this:
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//
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// int function_name(lua_State *L) {
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// ...
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// }
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//
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// The macro expansion generates this function definition, but it
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// also generates a "registration object" whose constructor puts
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// this function into a global registry of lua-callable C functions.
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// This global registry is later used to inject these C functions
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// into the lua intepreter. The mode is a string that contain
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// the following characters:
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//
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// c - create a class, and put a function into it.
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// f - create a global function not inside a class.
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//
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//
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/////////////////////////////////////////////////////////
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#ifndef LUASTACK_HPP
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#define LUASTACK_HPP
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extern "C" {
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#include "lua.h"
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#include "lauxlib.h"
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#include "lualib.h"
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#include "luajit.h"
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}
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#include <string>
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#include <vector>
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class LuaSlot {
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protected:
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int index_;
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private:
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inline operator int() const {
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return index_;
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}
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public:
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LuaSlot() {
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index_ = 0;
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}
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int index() const {
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return index_;
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}
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friend class LuaStack;
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};
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class LuaArg : public LuaSlot {};
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class LuaRet : public LuaSlot {};
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class LuaVar : public LuaSlot {};
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class LuaSpecial : public LuaSlot {
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public:
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LuaSpecial(int n) {
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index_ = n;
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}
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};
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extern LuaSpecial LuaRegistry;
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extern LuaSpecial LuaGlobals;
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class LuaUpvalue : public LuaSlot {
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public:
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LuaUpvalue(int n) {
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index_ = lua_upvalueindex(n);
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}
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};
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class LuaNilMarker {};
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extern LuaNilMarker LuaNil;
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class LuaNewTableMarker {};
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extern LuaNewTableMarker LuaNewTable;
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class LuaDiscardMarker {};
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extern LuaDiscardMarker LuaDiscard;
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struct LuaAcceptNilNumber { lua_Number v; };
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struct LuaAcceptNilInteger { lua_Integer v; };
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struct LuaAcceptNilString { std::string v; };
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inline LuaAcceptNilNumber &LuaAcceptNil(lua_Number &x) { return *(LuaAcceptNilNumber *)(&x); }
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inline LuaAcceptNilInteger &LuaAcceptNil(lua_Integer &x) { return *(LuaAcceptNilInteger *)(&x); }
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inline LuaAcceptNilString &LuaAcceptNil(std::string &x) { return *(LuaAcceptNilString *)(&x); }
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using LuaDeleterFn = void (*)(void *);
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using LuaTypeTag = lua_CFunction;
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template<typename T>
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int LuaTypeTagValue(lua_State *L) { return 0; }
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class LuaStack {
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private:
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int narg_;
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int ngap_;
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int nvar_;
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int nret_;
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int argpos_;
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int gappos_;
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int varpos_;
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int retpos_;
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int rettop_;
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int finaltop_;
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lua_State *L_;
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template<int NARG, int NVAR, int NRET, class... SS>
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void count_slots(LuaArg &v, SS & ... stackslots)
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{
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count_slots<NARG+1, NRET, NVAR>(stackslots...);
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}
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template<int NARG, int NVAR, int NRET, class... SS>
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void count_slots(LuaVar &v, SS & ... stackslots)
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{
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count_slots<NARG, NVAR+1, NRET>(stackslots...);
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}
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template<int NARG, int NVAR, int NRET, class... SS>
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void count_slots(LuaRet &v, SS & ... stackslots)
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{
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count_slots<NARG, NVAR, NRET+1>(stackslots...);
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}
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template<int NARG, int NVAR, int NRET>
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void count_slots() {
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count_slots_finalize(NARG, NVAR, NRET);
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}
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void count_slots_finalize(int narg, int nvar, int nret);
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template<class... SS>
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void assign_slots(int argp, int varp, int retp, LuaArg &v, SS & ... stackslots) {
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v.index_ = argp;
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assign_slots(argp + 1, varp, retp, stackslots...);
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}
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template<class... SS>
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void assign_slots(int argp, int varp, int retp, LuaVar &v, SS & ... stackslots) {
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v.index_ = varp;
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assign_slots(argp, varp+1, retp, stackslots...);
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}
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template<class... SS>
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void assign_slots(int argp, int varp, int retp, LuaRet &v, SS & ... stackslots) {
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v.index_ = retp;
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assign_slots(argp, varp, retp+1, stackslots...);
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}
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void assign_slots(int argp, int varp, int retp) {}
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void clear_frame();
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private:
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// Push any value on the stack, by type.
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void push_any_value(LuaNewTableMarker s) const { lua_newtable(L_); }
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void push_any_value(LuaNilMarker s) const { lua_pushnil(L_); }
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void push_any_value(LuaSlot s) const { lua_pushvalue(L_, s); }
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void push_any_value(const std::string &s) const { lua_pushlstring(L_, s.c_str(), s.size()); }
|
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void push_any_value(const char *s) const { lua_pushstring(L_, s); }
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void push_any_value(float s) const { lua_pushnumber(L_, s); }
|
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void push_any_value(double s) const { lua_pushnumber(L_, s); }
|
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void push_any_value(int s) const { lua_pushinteger(L_, s); }
|
||||
void push_any_value(lua_Integer s) const { lua_pushinteger(L_, s); }
|
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void push_any_value(lua_CFunction s) const { lua_pushcfunction(L_, s); }
|
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void push_any_value(bool b) const { lua_pushboolean(L_, b ? 1:0); }
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||||
|
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// Pop any value off the stack, by type.
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void pop_any_value(LuaSlot &s) const { lua_replace(L_, s); }
|
||||
void pop_any_value(lua_Integer &s) const { s = luaL_ckinteger(L_, -1); lua_pop(L_, 1); }
|
||||
void pop_any_value(lua_Number &s) const { s = luaL_cknumber(L_, -1); lua_pop(L_, 1); }
|
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void pop_any_value(std::string &s) const;
|
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void pop_any_value(LuaAcceptNilNumber &s) const;
|
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void pop_any_value(LuaAcceptNilInteger &s) const;
|
||||
void pop_any_value(LuaAcceptNilString &s) const;
|
||||
void pop_any_value(LuaDiscardMarker &s) const { lua_pop(L_, 1); }
|
||||
|
||||
// Push multiple values on the stack, in order, by type.
|
||||
template<typename T0, typename... T>
|
||||
void push_any_values(T0 arg0, T... args) {
|
||||
push_any_value(arg0);
|
||||
push_any_values(args...);
|
||||
}
|
||||
void push_any_values() {
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||||
}
|
||||
|
||||
// Call the CFunction, pushing and popping arguments appropriately.
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||||
template<int NRET, typename... T>
|
||||
void call_cfunction(int otop, LuaSlot s, T... args) {
|
||||
call_cfunction<NRET+1>(otop, args...);
|
||||
pop_any_value(s);
|
||||
}
|
||||
template<int NRET, typename... T>
|
||||
void call_cfunction(int otop, lua_Integer &s, T... args) {
|
||||
call_cfunction<NRET+1>(otop, args...);
|
||||
pop_any_value(s);
|
||||
}
|
||||
template<int NRET, typename... T>
|
||||
void call_cfunction(int otop, lua_Number &s, T... args) {
|
||||
call_cfunction<NRET+1>(otop, args...);
|
||||
pop_any_value(s);
|
||||
}
|
||||
template<int NRET, typename... T>
|
||||
void call_cfunction(int otop, std::string &s, T... args) {
|
||||
call_cfunction<NRET+1>(otop, args...);
|
||||
pop_any_value(s);
|
||||
}
|
||||
template<int NRET, typename... T>
|
||||
void call_cfunction(int otop, LuaDiscardMarker &s, T... args) {
|
||||
call_cfunction<NRET+1>(otop, args...);
|
||||
pop_any_value(s);
|
||||
}
|
||||
template<int NRET, typename... T>
|
||||
void call_cfunction(int otop, lua_CFunction fn, T... args) {
|
||||
push_any_values(args...);
|
||||
int nret = fn(L_);
|
||||
check_nret(NRET, otop, nret);
|
||||
}
|
||||
|
||||
// Check number of return values: xpected number of return values,
|
||||
// original stack top, and number of declared return values.
|
||||
void check_nret(int xnret, int otop, int nret) const;
|
||||
|
||||
// Tagged pointers: we expect all userdata to be tagged pointers.
|
||||
// This starts with a void pointer, then a type tag that identifies the
|
||||
// underlying C++ type, then a deleter function. In addition, there will
|
||||
// be a metatable that contains the type name as a string and a collect
|
||||
// function.
|
||||
struct TaggedPointer {
|
||||
void *ptr;
|
||||
LuaTypeTag tag;
|
||||
LuaDeleterFn del;
|
||||
};
|
||||
static int collect_tagged_pointer(lua_State *L);
|
||||
void make_tagged_pointer(LuaSlot target, void *ptr, LuaTypeTag tag, LuaDeleterFn del);
|
||||
void clear_tagged_pointer(LuaSlot target);
|
||||
|
||||
template<typename T>
|
||||
static void delete_pointer(void *p) { delete (T*)p; }
|
||||
static void do_not_delete(void *p) { }
|
||||
|
||||
public:
|
||||
template<class... SS>
|
||||
LuaStack(lua_State *L, SS & ... stackslots) {
|
||||
L_ = L;
|
||||
count_slots<0, 0, 0>(stackslots...);
|
||||
if (lua_gettop(L) < narg_) {
|
||||
luaL_error(L, "not enough arguments on stack");
|
||||
}
|
||||
assign_slots(argpos_, varpos_, retpos_, stackslots...);
|
||||
clear_frame();
|
||||
}
|
||||
|
||||
~LuaStack() {};
|
||||
|
||||
int result();
|
||||
|
||||
public:
|
||||
int type(LuaSlot s) const { return lua_type(L_, s); }
|
||||
void checktype(LuaSlot s, int type) const { luaL_checktype(L_, s, type); }
|
||||
|
||||
bool istable(LuaSlot s) const { return lua_type(L_, s) == LUA_TTABLE; }
|
||||
bool isstring(LuaSlot s) const { return lua_type(L_, s) == LUA_TSTRING; }
|
||||
bool isnumber(LuaSlot s) const { return lua_type(L_, s) == LUA_TNUMBER; }
|
||||
bool isthread(LuaSlot s) const { return lua_type(L_, s) == LUA_TTHREAD; }
|
||||
bool isfunction(LuaSlot s) const { return lua_type(L_, s) == LUA_TFUNCTION; }
|
||||
bool isboolean(LuaSlot s) const { return lua_type(L_, s) == LUA_TBOOLEAN; }
|
||||
bool isnil(LuaSlot s) const { return lua_type(L_, s) == LUA_TNIL; }
|
||||
|
||||
void checktable(LuaSlot index) const { checktype(index, LUA_TTABLE); }
|
||||
void checkstring(LuaSlot index) const { checktype(index, LUA_TSTRING); }
|
||||
void checknumber(LuaSlot index) const { checktype(index, LUA_TNUMBER); }
|
||||
void checkthread(LuaSlot index) const { checktype(index, LUA_TTHREAD); }
|
||||
void checkfunction(LuaSlot index) const { checktype(index, LUA_TFUNCTION); }
|
||||
void checkboolean(LuaSlot index) const { checktype(index, LUA_TBOOLEAN); }
|
||||
void checknil(LuaSlot index) const { checktype(index, LUA_TNIL); }
|
||||
|
||||
lua_Integer ckinteger(LuaSlot s) const { return luaL_ckinteger(L_, s); }
|
||||
double cknumber(LuaSlot s) const { return luaL_cknumber(L_, s); }
|
||||
std::string ckstring(LuaSlot s) const;
|
||||
lua_State *ckthread(LuaSlot s) const { return luaL_ckthread(L_, s); }
|
||||
|
||||
void clearmetatable(LuaSlot tab) const;
|
||||
void setmetatable(LuaSlot tab, LuaSlot mt) const;
|
||||
void getmetatable(LuaSlot mt, LuaSlot tab) const;
|
||||
void checknometa(LuaSlot index) const;
|
||||
|
||||
void newtable(LuaSlot target) const;
|
||||
|
||||
void makeclass(LuaSlot tab, LuaSlot name) const;
|
||||
|
||||
void setlightuserdata(LuaSlot target, void *p) const;
|
||||
|
||||
template <typename T>
|
||||
void newpointer(LuaSlot target, T *ptr, bool autodel) {
|
||||
make_tagged_pointer(target, ptr, LuaTypeTagValue<T>, autodel ? delete_pointer<T> : do_not_delete);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
T *touserdata(LuaSlot target) {
|
||||
TaggedPointer *tp = (TaggedPointer*)lua_touserdata(L_, target);
|
||||
LuaTypeTag tag = LuaTypeTagValue<T>;
|
||||
if ((tp == 0) || (tp->tag != tag)) return 0;
|
||||
return (T*)(tp->ptr);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
T *ckuserdata(LuaSlot target) {
|
||||
TaggedPointer *tp = (TaggedPointer*)lua_touserdata(L_, target);
|
||||
LuaTypeTag tag = LuaTypeTagValue<T>;
|
||||
if ((tp == 0) || (tp->tag != tag) || (tp->ptr==0)) {
|
||||
luaL_error(L_, "wrong userdata type");
|
||||
}
|
||||
return (T*)(tp->ptr);
|
||||
}
|
||||
|
||||
void clearuserdata(LuaSlot target) { clear_tagged_pointer(target); }
|
||||
|
||||
int next(LuaSlot tab, LuaSlot key, LuaSlot value) const;
|
||||
bool isemptytable(LuaSlot s) const;
|
||||
|
||||
bool equal(LuaSlot v1, LuaSlot v2) {
|
||||
return lua_equal(L_, v1, v2);
|
||||
}
|
||||
|
||||
template<typename T1, typename T2>
|
||||
void set(T1 &target, T2 value) const {
|
||||
push_any_value(value);
|
||||
pop_any_value(target);
|
||||
}
|
||||
|
||||
template<typename RT, typename KT>
|
||||
void gettable(RT &target, LuaSlot tab, KT key) const {
|
||||
push_any_value(key);
|
||||
lua_gettable(L_, tab);
|
||||
pop_any_value(target);
|
||||
}
|
||||
|
||||
template<typename RT, typename KT>
|
||||
void rawget(RT &target, LuaSlot tab, KT key) const {
|
||||
push_any_value(key);
|
||||
lua_rawget(L_, tab);
|
||||
pop_any_value(target);
|
||||
}
|
||||
|
||||
template<typename KT, typename VT>
|
||||
void rawset(LuaSlot tab, KT key, VT value) const {
|
||||
push_any_value(key);
|
||||
push_any_value(value);
|
||||
lua_rawset(L_, tab);
|
||||
}
|
||||
|
||||
template<typename VT>
|
||||
void setfield(LuaSlot tab, const char *field, VT value) const {
|
||||
push_any_value(value);
|
||||
lua_setfield(L_, tab, field);
|
||||
}
|
||||
|
||||
template<typename RT>
|
||||
void getfield(RT &target, LuaSlot tab, const char *field) const {
|
||||
lua_getfield(L_, tab, field);
|
||||
pop_any_value(target);
|
||||
}
|
||||
|
||||
// Call invokes any C function. It pushes the arguments on the stack,
|
||||
// calls the cfunction, verifies that the number of return values is as
|
||||
// expected, and pops the return values into LuaVars.
|
||||
template<typename... T>
|
||||
void call(T&... args) {
|
||||
call_cfunction<0>(lua_gettop(L_), args...);
|
||||
}
|
||||
|
||||
static void register_all_userdata(lua_State *L);
|
||||
};
|
||||
|
||||
|
||||
class LuaFunctionReg {
|
||||
private:
|
||||
const char *mode_;
|
||||
const char *name_;
|
||||
lua_CFunction func_;
|
||||
LuaFunctionReg *next_;
|
||||
|
||||
static LuaFunctionReg *LuaFunctionRegistry;
|
||||
|
||||
public:
|
||||
using List = std::vector<const LuaFunctionReg *>;
|
||||
|
||||
LuaFunctionReg(const char *mode, const char *n, lua_CFunction f);
|
||||
static List all();
|
||||
|
||||
const char *get_mode() const { return mode_; }
|
||||
const char *get_name() const { return name_; }
|
||||
lua_CFunction get_func() const { return func_; }
|
||||
};
|
||||
|
||||
|
||||
#define LuaDefine(name, mode) \
|
||||
int name(lua_State *L); \
|
||||
LuaFunctionReg reg_##name(mode, #name, name); \
|
||||
int name(lua_State *L)
|
||||
|
||||
#define LuaDefineType(name) \
|
||||
LuaFunctionReg regt_##name("t", #name, LuaTypeTagValue<name>)
|
||||
|
||||
|
||||
#define LuaStringify(x) #x
|
||||
#define LuaAssert(L, x) if (!(x)) { luaL_error((L), "Assert failed: %s (file %s line %d)", LuaStringify(x), __FILE__, __LINE__); }
|
||||
|
||||
#endif // LUASTACK_HPP
|
||||
Reference in New Issue
Block a user